I agree for the most part. But it's kinda like those old Encyclopedia Brown books where you have to figure out the mystery yourself. There's more interactivity in Hotel Dusk, to be sure; it's the player who has to figure out the clues to advance the story. It's an underused genre, which is a damnable shame, because mystery games like Hotel Dusk (and Trace Memory and the Phoenix Wright series) tend to push the boundaries of how the DS can be used as a puzzle-solving device.
The fun is all in the sleuthing. That being said, the replayability of said games requires enough time to have passed for the player to have forgotten key details and events. Again, I suppose, like a book.
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The fun is all in the sleuthing. That being said, the replayability of said games requires enough time to have passed for the player to have forgotten key details and events. Again, I suppose, like a book.
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