So, through a series of questionable decisions, two of the PCs of the Skype-game (moderately house-ruled D&D 3.5) have managed to get themselves captured by the enemy. Well, the people we're pretty sure are the enemy. Well, people we're pretty sure are the people we're pretty sure are the enemy.
They're elves, all right, and they were attacking
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It's a circle of truth, not a circle of clarity.
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In this rather precarious situation, it seems to me that taking turns resting and guarding is the best available option, because whatever chances you get later, you'd rather face them with more HP, more healing abilities, etc.
Also, what's up? How high is the ceiling? And are there any walls inside the circle that the thief could attempt to climb? And can the thief examine the circle to see if it's a trap and could be disarmed?
Another possibility: have you tested the flames to see if there's a limit to how many objects they can hit at once, going in different directions? The marbles could be handy there. (If nothing else, their rolling around could leave a clue behind you.)
Rough that neither character has come into spellcasting yet (unless 3.5 is really different from earlier versions, which I know much better). And that you don't have even a levitation potion.
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Yeah, no spell-casting. Ath had a whole bunch of wands at the start of this adventure (he has a lot of points in UMD), but the people who captured us took most of them away.
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I have NWN2 on my computer (and the original NWN, but I've finished that, while I still have a good 1/3 of NWN2 left to go), but daren't put in the disk until grad school apps are done. Not as good, in many ways, as playing tabletop, but it's been even longer since I've done that. I miss it, but I just don't have time.
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Still, rough. Have fun with this, and hope the GM is merciful.
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