Mass Effect 3? Finished.
There is a lot of butt-ache about the endings. And I understand where they're coming from. But honestly, if they gave me a pleasant little cottage with Shep sitting there smoking a pipe while a lot of little krogans run around (you all chose Grunt Wrex as your LI, didn't you?) I would immediately suspect
the Brazil Effect.
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http://penny-arcade.com/2012/03/14/mass-effect-3-ending-spoiler-warning
Honest to God, all the butthurt is yet another example of how gamers tend to act like entitled brats. I was able to pick from three endings, and I was very satisfied with my choice. I didn't even care whether my Shep lived or died -- although, honestly, given his history of paragon choices, dying while succeeding in whatever choice he made (granted, one was off the table, really) is a superior outcome. The world will have to forgive me, I love epic poetry.
Another thing: doesn't anyone read science fiction anymore? I reject tidy endings. I want something that makes me think, but not throw a shoe at my television like Galactica did.
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I do think the Synthesis was a very Paragon ending, and either Red or Blue was very "grab the bull by the horns" Renegade.
Honestly, who didn't expect his death, though?
And finally. Hasn't Shep seen Miller's Crossing?
"It's like I tell my boys! Always put one in the brain!"
Doug.
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There is a fourth option, as terrifying as it may be for the human race. Rejecting the Guardian. Not choosing. The cycle is already broken.
Marla Daniels: "You cannot lose if you do not play."
When you play the shell-game you think you're trying to find the shell with the bean underneath it. But what the game is really about making you keep playing, and the only way to win is to walk away.
Shepard didn't bend his knee for Sovereign. Or the Council. So -- he see's a holographic kid and does what he's told?
I'm not one of the "butt-hurt" -- I honestly quite enjoyed the ending. I do still think it could have been better, and as the final moment of an incredibly dramatic, and sometimes tragic, game it was not as well-crafted as other parts.
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Most of the complaints to me ring a little hollow. But that's just me.
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If you are continually nice to a character the character will interpret that as romantic involvement. In the first game there is a non-human romance possibility, in the second game the non-human field is expanded. I can only assume that's true in the third game, however I was "true to my gal" so didn't really stop and check the situation out.
The Krogan are like a race of sentient upright snapping turtles, and are not one of the aliens with whom you can form a romantic attachment.
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