So if you Notice a lever in another PC, does that force a personality/psychological trait on that PC? Despite the difficulty depending on in-game evidence, you can still beat a challenge with a high difficulty because it has no evidence.
There's actually a sidebar of 'how many social fu hyperactivities should PCs be operating under'. It's basically expected that the Courtier has put some 'Defend the Courtier!' hyperactivities on the PCs, and the enemies they face should be likewise buffed.
1) WotG sounds much cooler when you lay it all out than it did when you last tried to describe it to me. There is some tiny, almost unnoticable, barely worth mentioning chance that this was because I was too busy blabbing about your stupid indie games. ;)
2) When we playtesting Touche?
3) Watch my journal today for an announcement you'll be "into". If you know what I mean. You know what I mean.
4) Regarding the social manipulation: a) I love it :) b) when you say "fails 95% of the time" is that pretty much across the board, or can it be mitigated by the social-fuers skillz? c) I heard having reasonably sensible emotional burdens placed on my character. It's like being a better roleplayer without the work! :)
The idea just occured to me, that you could do something silly- like, notice a hyperactivity in yourself along the lines of 'Extreme empathy and awareness of the feelings of others'- which, when you abide my it, makes you more likely to notice the feelings of others.
That would make it more like 95% chance of 'contradictory', somewhere in the 85% to 90% chance of failure for out of left field- but significantly, something more like 50% for very slender evidence stuff.
A powerful Courtier technique!
Re: Touche. Eh. Burned out again. :)
Re: Explaining things. I'm /good/ at explaining things written down. I suck at talking. :)
Also, I didn't even get into the Great Game, which is probally the best Action At a Distance system, pretty much ever.
Unsuprising, cause it's by Borgstrom.
The only element it's not really excellent for is modeling 'power for it's own sake' type characters- people in Wuxia get power to change the world, not to get more power! So, it's sub-optimal for Touche.
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There's actually a sidebar of 'how many social fu hyperactivities should PCs be operating under'. It's basically expected that the Courtier has put some 'Defend the Courtier!' hyperactivities on the PCs, and the enemies they face should be likewise buffed.
But yeah. It's the same system for PCs and NPCs.
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You still have control over your PCs actions- there's just an encouragement towards following the manipulations of the social character.
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2) When we playtesting Touche?
3) Watch my journal today for an announcement you'll be "into". If you know what I mean. You know what I mean.
4) Regarding the social manipulation:
a) I love it :)
b) when you say "fails 95% of the time" is that pretty much across the board, or can it be mitigated by the social-fuers skillz?
c) I heard having reasonably sensible emotional burdens placed on my character. It's like being a better roleplayer without the work! :)
Reply
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Hm.
The idea just occured to me, that you could do something silly- like, notice a hyperactivity in yourself along the lines of 'Extreme empathy and awareness of the feelings of others'- which, when you abide my it, makes you more likely to notice the feelings of others.
That would make it more like 95% chance of 'contradictory', somewhere in the 85% to 90% chance of failure for out of left field- but significantly, something more like 50% for very slender evidence stuff.
A powerful Courtier technique!
Re: Touche. Eh. Burned out again. :)
Re: Explaining things. I'm /good/ at explaining things written down. I suck at talking. :)
Reply
Unsuprising, cause it's by Borgstrom.
The only element it's not really excellent for is modeling 'power for it's own sake' type characters- people in Wuxia get power to change the world, not to get more power! So, it's sub-optimal for Touche.
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