So.
A
Xanatos Gambit is where a character reveals that, by their antagonist's success, they have themselves made an even greater gain. It's a fairly common reversal in literature, and something I've seen (and used) GMs and STs use with ease- especially for playing up primarily social or intellectual villians. It's actually one of the recommended
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But better to tell later isn't neccesarily the same as more exciting to be telling at the table.
As a for instance- Prime Time Adventure, to do the sneaky sneaky thing in, is basically totally divorced from player skill. Now, you can get an engaging story to tell later, about how Dr. Horrible got the Wonderflonium in spite of that jackass Captain Penis^H^H^H^H^HHammer- but it's because the dice fell that way, rather than because of how the plan fell out.
Whereas the Mage game was interesting and fun- but hard to tell others about, since a lot of what was interesting and fun didn't translate to narrative well.
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