Tutorial o1, as requested by m1ch1ru ^_^

Mar 08, 2007 14:57

This should be fairly easy... The hardest thing was probably finding the .PSD again in my mess of a hard disk. 8D; People: Shut up. Me: *dodges* So. Um. Yes. Made in CS, I'm sure it'll translate, it just has curves and colour/texture layers. PSP doesn't have pin light, apparently.


to
or even

We start with this base, which I stole from
anty_'s Arashi/pin light tut. *--* I hope it's okay. I copied her and desaturated it. Still a little unclean.


-->

Next, I got this texture by
fall_out_grrl  and applied it with pin light, 64%~ I layer-masked away the bit that was covering her pretty face, though. [Arashi's.]


[Pretty, isn't it? She made four sets. <3!]

fall_out_grrl  made this texture too, and I stuck it on my favourite, 100% colo[u]r dodge, because colour dodge = teh shiz. Makes things very weird though with some colours/textures, so lower the transparency or adjust it with the layer-mask and Hue/Sat. tools. Either way, what I got made me almost gouge my eyes out. :O! [no, I didn't adjust this texture. 8D!]



Then I duplicated my desaturated Arashi and stuck it on Hard Light, 100%. Then I got the original and stuck that on Screen, also at 100%. This brought back the [pretty] pinkness [♥] and kept some of the texturedness, without totally blinding me.

Then I got this texture by
awmpdotnet and stuck it on Hard Light, layer-masking away some of the ickier bits. >.> [And moving it about.] This is looking a little better. You could probably stop there.



Curves time! This made it a little blue-er. I'll give the figures because I might as well.

Red -- Input 192, Output 163
Green -- Input 171, Output 184
Blue -- Input 196, Output 216

I like the blue exclusion layer in small doses, so I put #1e5f82 on Exclusion [you'd never have gussed :D] 29%.



Then, in Colour Burn 100%, #f4d9db.



I got my original, still-coloured base and stuck it at Soft Light, 66%. [*giggle*]

Then, the desaturated one, Screen, 63%.

Then I grabbed this texture, by
gender, and put it on Overlay. [Still 100%]. Only made a minor difference, but I'm pickyish. [It's like my favourite texture ever anyway.]



I stopped here, but then on a whim I added Curves to get the yellow variation.

Red -- Input 159, Output 227
Green -- Input 148, Output 201
Blue -- Input 165, Output 177

In hindsight, it was a bit over the top yellowing, but eh. :D

And that... is... that...! If you do anything with it, pleaaaase show me. ^^

tutorials, kyliemuffin

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