[ooc] application for lastvoyages

Jul 06, 2010 04:18

User Name/Nick: Tiffany
User LJ: arcesso
AIM/IM: to boldly trek
E-mail: live.infamy [at] gmail.com
Other Characters: None

Character Name: Faye Valentine
Series: Cowboy Bebop
Age: 77 (physically 23 due to cryogenics)
From When?: Post-canon. As inmates have to die and Faye's fate at the end of the anime is ambiguous, I'd like to say that she took her ship, the Red Tail, which had one failed engine, and tried to follow Spike after he left. She would have died in space in a way poetically similar to the way she almost died before her cryostasis. Of course, I'm open for discussion on this point, obviously, if it's going to be a problem.

Inmate/Warden: Inmate. Faye isn't a good person. Aside from the obvious selfishness, egotistical vanity, thievery, bounty hunting and gambling issues, there's her core personality and lack of trust. The way she's been fractured and shaped by the events following her cryostasis have made her a very hardened individual and she doesn't let people in well -- she doesn't even really treat them like other people because that would be allowing them to chink her armor even slightly. She's untrusting, distant and cold and she covers it up with apathy. Beyond that, she has gambling issues, self worth issues and is extremely selfish. Her outlook involves acknowledging -- or, rather, believing -- that she has to look out for herself because no one else will, and in taking on this philosophy, she doesn't bother watching out for others. (Cowboy Bebop's main characters are, of course, exceptions that prove this rule, as is wont to do in all fandoms.)

Item: Not a warden.

Abilities/Powers: Faye is very good at getting what she wants. Whether it has to do with a gun to your head or a flirty glance, she'll do it. Whatever it takes. Despite her appearance, she's physically fit and can easily hold her own as a bounty hunter, despite the way her mooching off of Spike and Jet might make her appear. She can handle a very wide range of artillery, but usually sticks to her glock 30. She has no supernatural abilities.

Personality: The most critical personality trait of Faye is that she's a con artist at heart. She knows how to get what she wants and she's going to be willing to do it -- whether the situation requires feminine wiles, a big gun or a long, extensive determined plan, she'll do whatever it takes. She's brash, sarcastic, rude, dismissive, domineering and confident. She knows she's attractive, she knows she's good at what she does, and she doesn't feel like she needs to hide it. Overall, this can make her very intimidating in a lot of ways, and she likes being that way. It keeps people from looking too closely at her.

Faye works incredibly hard at maintaining a certain kind of surface personality that's very different from her true personality -- or, rather, does a good job of hiding the deeper facets of personality away. At face value, she can be brash, lazy, indifferent, selfish, egotistical and immature at her worst. In fact, in most of these cases, she's like that underneath face value as well, however it's important to note that as hard as she tries, she's anything but indifferent.

Her indifference is a mask that shields her from the world. She's been hurt so many times since coming out of cryostasis that she doesn't have it in her to trust people anymore. She can't develop bonds with people like normal people are capable of because she doesn't have it in her to put her heart out just to have it crushed like that again. In fact, in the series, she finally develops to the point to where she thinks she might be able to trust a man again and tries to show her truer side to Spike, and he walks out, sending her even further down the rabbit hole of mistrust and disappointment. She's too afraid to make friends, lovers, even enemies are hard work because that's letting them see a part of you. The way Faye would prefer it is if she could remain in someone's life only long enough to con them or send them packing to the nearest police station to collect her bounty. They learn nothing about her, and it's safe that way. So, she puts up walls and walls and walls to prevent herself from ever hitting such a vulnerable point like the one she hits in session 26 The Real Folk Blues Part 2.

It's important to note, though, that most of her outward personality with the exception of this delicate interior is representative of the real Faye. She's very selfish, and it comes out in her egotism, her laziness and her immaturity. Faye has an attitude that tells her to look out for number one -- only number one -- and it makes her inherently selfish. Because she learned not to rely on other people, she also learned to not allow other people to assume that they can rely on her. She takes care of herself because no one else will, and she expects others to do the same. She's brash and sarcastic and altogether unpleasant as a general rule. She doesn't play well with others because of this attitude, especially Spike who cannot fathom her selfish, effeminate vanity, and Jet who doesn't get her excessive feelings that are covered with this sarcastic mask.

As a general rule, when Faye is truly, deeply wounded by something, she acts passive aggressive about it rather than resorting to her usual, blatant short fuse attitude. When something is frustrating or annoying, she immediately jumps down the throat of the most apparently responsible party, but when it really digs under her skin, she's more likely to take back handed jabs and expect them to figure out what they did on her own through sarcasm and cold shouldering.

When she's upset, she retreats and closes herself off rather than talking about it unless she has someone around to catch her at a vulnerable moment during which she's just plain speechless, as seen in session 24 Hard Luck Woman. She isn't the type to go around sobbing to anyone who might listen, she'd rather just quiet down and recluse. Also, Faye is greedy. Money is great, but she doesn't hoard it. She has severe gambling problems, she has severe debts, and yet she constantly blows her money on useless, vain junk instead of trying to take care of either of those things.

Another important thing to note about Faye is that she's vain. She spends as much time taking care of her appearance as she does hunting bounties, and while it may not have an adverse reaction on her skill with firearms or small ship navigation/piloting, she definitely does manage to clog up the bathroom and piss off the boys with it. In this way, she's very feminine, despite her usual assertive, dominating, fierce bitch attitude that would indicate a certain degree of masculinity in her character.

Last but not least in the slightest, Faye doesn't trust anyone. If it wasn't clear enough in the paragraph about her faux indifference, I should make it clear here. She has been constantly disappointed and let down and had her trust taken for granted, ruined and broken by so many people that she doesn't have it in her to trust people anymore. She doesn't have it in her to want to like them or have anything genuine with them. People always leave, or they always betray her, and she refuses to share anything with anyone about her personal life. She even goes so far as to lie in session 3 Honky Tonk Women to Spike and Jet for no reason other than an apparent habit that she's a descendant of gypsies, because this is some kind of false past she can latch onto to keep them from understanding her truly.

Path to Redemption: Faye's primary issue is her lack of trust. Everything stems from this. She says several times that people are liars and that her outlook is survival of the fittest -- she deceives first so she can prevent herself from being deceived like she was with Whitney and Bacchus and Gren. While she seems to trust and have faith in women more than men because it's primarily been men who've slighted her, it's not exceptionally better when she deals with women. She isn't shown getting close to any in the series, with the exception of her amicable(-ish) treatment of Edward and her friend from Singapore. So, really, the primary goal here is to get her to a place where she's able to trust people and make genuine connections again instead of making her life one big con.

The best way to do this is basically just to hammer away at her walls so that she can't do anything. Take any bit of personal information and drill it away until she has to share genuine things. She needs to have a warden who is able to notice the nuances of when she's sharing something genuine and when she might just be blowing him/her off. (I.E., when she's telling Spike about being from a long line of gypsies versus when she's actually being delicate in her trip to Singapore or in heart-to-hearts with Edward.) Then, they just need to focus on that and really grill her.

Her warden needs to be reliable. S/he needs to be around when things happen to her that require comfort, even when she chooses to push them away, and s/he needs to be her friend, not her warden. Her problem is forming meaningful bonds and treating people like they're worth something, so her warden needs to first show her that she is worth something to him/her, and then prove him/herself worth something by helping her when she needs it. Repeatedly. Until she lets her guard down. It would be the hardest and drive that point home best if her warden was male, because men are exceptionally distanced for her, but as stated above, she's pretty closed off in general so anything goes.

History:Faye was born on Earth in 1994. She was riding in a space shuttle that crashed, and was put into cryogenic stasis for 54 years while medical technology evolved. When she wakes up, it is 2071 and mankind has changed immensely. The entire solar system is open to navigation by starships and freighters alike, and they have colonized space stations, asteroids and even other planets. Unfortunately, she also wakes to find that she has accumulated a massive debt due to medical expenses that she had no means of paying, as well as a severe case of amnesia. She can't remember anything from before she was frozen, and thus, the doctor who woke her (Dr. Bacchus) gives her the surname "Valentine." She has only flashes of memory, all of which involve a Merlion statue from a town in Singapore, or a large mansion, indicating that she may have come from a very wealthy family (this would also explain her ridiculous vanity, self importance and treatment of finance).

She meets a man, Whitney Hagas Matsumoto, who claims to be her lawyer. He takes her around on the town, and it is implied that they had feelings for one another until one day Dr. Bacchus sends the police after Faye to force her to pay her debt. Matsumoto tells Faye to run and runs the opposite direction. When Faye reaches the forest, she hears and explosion and assumes him to be dead. Bacchus tells Faye that in Matsumoto's will, he gave everything to Faye--which proved only to put her further in debt. Her only option was escape, and so she has been evading the authorities ever since. In an attempt to pay her debt, she made a backwards deal with a casino dealer to get a special chip -- a microchip hidden within a poker chip -- from someone, and it is in that way that she meets Spike Spiegel, who looks similar to the man who is meant to give her the chip. The chip gets lost, and Faye takes the money the Bebop crew is given in payment for it instead, then runs. She reappears later to actually join the crew while trying to flag down a ship when her cruiser runs out of fuel.

Once she had been with Spike and Jet for some time, Whitney Hagas Matsumoto appears as a con-man with a bounty on his head that amounts to several million woolong. They capture him, but she helps him escape in an attempt to get answers. Bacchus, who is also chasing Matsumoto, reveals to Faye that her name was just taken from his favorite love song and that no one really knows her name. He tells her that all of her data was lost, and turns out to be Matsumoto's uncle. Bacchus has to flee the police, so Faye throws Whitney Hagas Matusmoto in jail and claims the bounty on his head.

She takes an intense interest in Spike's lost love, Julia, and in doing so meets Gren -- a man who spent time in the Titan War with Vicious, Spike's nemesis and Julia's ex. Gren was playing saxophone at a bar where Faye wound up, and he brought her home to give her a place to stay. It is there that Faye finds out about Gren's relationship with Vicious and the fact that during the war Gren was given an experimental treatment that messed with his hormones and gave him breasts. She connects emotionally with Gren, only to find out he has a bounty on his head. Spike goes after him and they encounter Vicious. Vicious kills Gren, and Spike helps Gren set his shuttle back to Titan so that he can return one last time. While she constantly argues with the boys of the Bebop, the fact that she consistently returns to them shows that she does value the partnership, but that she's maybe just afraid of the term because of how Bacchus and Matsumoto crushed her ability to trust people to stay there, and also because of how Gren "abandoned" her as well just after he'd gotten past her trust barrier. She even seems to care about Spike and Jet just a little bit; when the situation is serious, she worries about them.

Toward the end of the series, spurred on by a video tape she's given that shows a merlion fountain and a house in Singapore, she goes back to her hometown to find that the people she knew and who knew her are now old and bed-ridden or in wheelchairs and an old friend tries to remind her of her past, only to conclude that Faye's forgotten. After returning to the Bebop for a short period, Faye's memories begin to return in flashes and she has a breakdown. She immediately attempts to return to her childhood home only to find that the house itself has been destroyed in the last fifty years. She decides to stay away from the Bebop for a while and find her own place. After a failed attempt from Spike to get her to come back, she runs into Julia. She saves the woman's life and after some casual conversation, Julia reveals that she is, indeed, Spike's Julia, then dumps Faye to give Spike a message for her. Faye goes back to the Bebop to tell Spike Julia's message and sticks around as he leaves to help Jet defend the ship and clean up after the people who came for Spike. She argues with Jet about going after Spike and they discuss Julia.

Spike surprises them both by returning (after Julia dies, though neither Jet nor Faye knows it). Faye tries to convince Spike on his way out to his fight with Vicious not to do it, calling him out on his suicidal tendencies and the fact that he knows he won't come back alive, but he refuses to listen. She tries to get him to forget the past, in one rare gesture of putting herself out there and showing that she cares about another human being. He starts trying to tell her stories about his life and she pushes him away further, telling him not to tell her anything about himself because he never did before so she doesn't want to hear it now when he's going to get himself killed. She tells him that her memory returned, and actually opens up to him, saying the Bebop is the only place she had left, and he just walks away.

Sample Journal Entry: Just what kind of joke is this?! I never asked to be picked up by this hunk of junk ship! Someone had better come up with a really good explanation for this and show me where the hell you idiots put my cruiser, or we're going to have some serious problems.

Do you know who I am?! [ Yeah, she says that like it somehow makes a difference, even though she knows it would only dig deeper. Her voice quieting from her indignant shout, she sighs. ]

Look, I'm trying to find someone, okay? I don't have time for this. If you don't help me out right now, something really bad is going to happen! And then, I'm not responsible for what happens to you or this ship. You hear me?

Sample RP: Duck. Duck, duck, duck--"Duck, you idiot!" Faye didn't bother slamming on her gun's safety as she ducked, thrusting herself head-first in Spike's direction; her shoulders took him out, knocking the air effectively from his diaphragm. He would be down for a while, luckily they now had the cover of a few crates. There was a belated chiming of bullet casings striking the ground. They had an advantage of being on higher ground, she deduced, peering out from behind the cover of the boxes to get a headcount. Two on the construction machine, one standing boldly--or stupidly--in front of a crate labeled "fragile". She ducked her head back in and looked down at Spike, who was recovering from Faye's blow. He opened his mouth to shout at her and she just held up a finger to silence him, pointing three through the box at their back. He took the hint and nodded, scooting slowly around to the other side.

"Where the hell is Jet?" She asked in a hoarse whisper. "If he'd actually covered our asses like he said he was going to, this wouldn't even be a--" She cut herself off, realizing that Spike had stopped listening. Clearly, he had more faith in their comrade than she did. Faye just rolled her eyes and pulled her Glock 30 to her chest. She wasn't actually worried, but bitching at Spike always calmed her down. Maybe, because it meant he was still there to bitch at. Whatever it was, it didn't keep her behind the crate thinking for long. She dove out, glock brandished and fired off five shots. Three met their mark. Two in one of the men on the construction equipment, and one in the leg of the man--the leader--acting like an overeager idiot trying to show off to his new girlfriend.

The one left standing leveled his gun in her direction to return fire, and Faye swore, knowing she wouldn't get out of the way in time once he pulled that trigger. Best case scenario; she wouldn't be in the casino to spend this bounty, or the next. However, the man's eyes suddenly shot wide and he collapsed to his knees, slumping off the roof of the bulldozer. Jet stood behind him and it became clear that, no, he hadn't even shot the man, but one blow with that artificial arm of his and he was out cold as could be. Faye, having dropped her gun to her side suddenly perked up, excited.

"Jet, check the other one, I'll get this guy in the cuffs before he starts getting any ideas." She began to hum her usual victory song, not noticing Jet and Spike's adverse reactions to her antics, or at least not caring to acknowledge them. It was easy to act casual now that the actual conflict was over -- easy to refrain from giving any indication of her gratitude for the fact that Jet had just saved her life. As far as Faye could tell, it had happened often enough with the both of them that she didn't need to acknowledge it anymore.

Special Notes:Some of the content of this application was taken from my old application for template_rpg where I played Faye years ago with the journal deleteriously, however it is all original content written by me. It's just a new journal and updated content.

@ooc, @application, where: lastvoyages

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