Title: Rinse, Lather, Repeat (2/?)
Genre: Action/Adventure, Drama
Rating: T
Warnings: Um, it's violent.
Summary: Humans have given up on living in the real world; instead, they're addicted to a game that simulates reality. Because it's a game, they feel free to do horrific things to each other and engage in irreparable warfare. The nations,
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I have eaten it with porridge but I'm not crazy about it. I often find it too sweet.I will eat it if it's on the table but that's it.
http://en.wikipedia.org/wiki/Pork_floss
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Woah, sweet? ;D I usually find it nice and savoury...and I guess I'm guilty of putting waay too much on my food.
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Can I ask that you add links to the first chapter? (and a link here from the first chapter) Easier navigation that way.
So this is excellent, though I'm pretty sure I'm missing some of the subtext. After looking back at it a few times - so Canada and his provinces [sans Québec] killed themselves in-game to escape, and now they're all existing in the real world out of the game. Québec facilitated their escape and is still stuck in-game. Canada got Québec in particular to ensure their escape because Canada was mad at Québec for something he did a few rounds ago?
Otherwise: generally heartbreaking. Your characterization was, as usual, perfect. I particularly liked Ontario's one line Très drôle, Québec, très drôle, you stupid, stupid ( ... )
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"Patient is having vivid memories of an earlier round, when they gutted someone in the stomach with a bayonet. Reasons for this sudden memory are unknown. Whether the scenario actually occurred is also unknown."
If you specify that it's a patient, singular, then it looks somewhat odd that you're using "they" in the next phrase. I think [though this is my opinion] that using he/she would convey the "this is what all the records in general say, not just one in particular" feeling just as well as using they.
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Sure, I added the links. :) And thanks for reminding me, fixed the pinyin.
I think you got it pretty much right -- and Canada was mad at Québec because he incited a civil war a few rounds back.
Haha...this'll be long, sorry. ;D Basically, at the start of every round, each nation is randomly selected to occupy a plot of land. Then they can feel free to expand however they please. Nations do break apart in the course of a game -- civil war, invasion, ... It's a painful process for them, but they also get put together again as they originally were at the end of each round. (Canada, I imagine, was torn in half post-civil war, but only for that round...) And the normal rules of occupation don't always apply -- German Québec might learn German for the length of a typical round, but it's all temporary and won't stick.
tl;dr: I guess it is set up that way. ;)
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There exists a community quetario (though it's really small still).
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But anyway, the one I'm thinking of is about how everyone in one of the dimension has been absorbed into their own little video game. It's exactly like reality, only completely perfect. The only problem is that as everyone is being absorbed into the game, society is collapsing around them, and no one seems to notice.
Read it if you like. Some parts (and characters) are really annoying, though.
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In any case, thanks! I'll check it out when I have time. :)
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