(Untitled)

Aug 04, 2004 15:11

Yay, finally, theme statements for Strangewarp and Charmwarp! Please forgive the weird formatting -- I'm posting with Lynx and have no idea how to get it to put spaces between paragraphs. Also, unless some kind person would like to paste these into the appropriate places on the Wiki, they won't go up until I get home tonight, possibly later ( Read more... )

Leave a comment

Comments 8

shatterstripes August 4 2004, 23:30:34 UTC
It came out fine. *shrug* I posted it in the wiki. We need more Strange denizens and this will probably give some of us ideas...

Reply

wheel_of_masks August 5 2004, 02:29:44 UTC
Thanks! <3 I think I'm gonna rearrange the paragraphs a little bit...

Reply


infectedfeline August 5 2004, 02:15:47 UTC
Very cool. Now I'm sure my character's going to be a Stranger, whenever I get around to developing the rest of it. ;)

Reply

queenofstripes August 5 2004, 02:31:26 UTC
If you need someone to bounce ideas off of, drop me or postrodent a line!

Reply


kajarainbow August 5 2004, 08:00:37 UTC
This stuff is so nice. Hell, I've been playing Beta as having biological systems that work /anyway/, despite their not really being needed. She's plucked her own heart out a fair number of times, as a present and not exactly died, heh. Had her arms hacked off (both times by Besax), casually taken falls from enormous heights, and so on.

But, anyway, reading through this, I see that I seem to have been getting a lot of things right, from the lack of sociality without self-serving ends (Beta is heavily sociable, but she also sees EVERYONE as means to ends) to the parody of 'ordinary life' (like the new area I'm still working on). I'm happy to know that I've been reasonably on the mark.

I seemed to have picked up so many thing by sheer instinct. Which is scary.

Or was parts of this inspired by already existing players' performances, including mine?

Reply

kajarainbow August 5 2004, 08:24:12 UTC
I mean, this stuff slots a lot into internal psychological landscapes of mine. Horror as a game, after all it's just a game. Black humor. Bones, bones, bones. Creatures that keep moving even when they shouldn't, creatures that superseded the need for life but keep the trappings just for fun. Things that are pretty for nonsense reasons. Feelings that cannot be expressed in clear manners. Warping lands, twisting into spirals. Living anywhere casually, immune to exposure, to so many troubles.

If all had been right with life, I probably would've been some sort of utterly immortal undead, with stimulations at lifesystems as desired or not as desired. Undead fascinate me because to me they represent trascendence beyond simple entropy. They keep moving without clear energy sources.

Pondering taking my Strangeinfested supercharacter (an entity of multiple smaller entities) a step further.

Reply

ataxiapb August 5 2004, 13:18:34 UTC
Your supercharacter has been great fun to watch progress from both the oversight of a player, and from the internal view of a character. Most of what I've seen has been wonderfully fitting to my sensibilities about the whole topic ( ... )

Reply

wheel_of_masks August 5 2004, 13:17:17 UTC
Some of both, I think. I've been joking for a while about the "eerie Puzzlebox synchronicity," where people independently invent a concept I toyed with for the MUCK but never quite got down into words. But I also have adapted things a lot to the players' concepts of them as we've gone along. I think we're probably drawing from a lot of the same or similar material here. Strangewarp, as you may have heard, was adapted pretty much wholesale from a furry psychological/sci-fi horror RPG I was developing called "carnal." The premise was very, very similar, with the rogue smartliquid and the city of monsters with inhuman emotional affects. And I drew that largely from the huge amount of zombie, vampire, and "pretty-gore" artwork being produced by the younger generation of furry fandom at the time, not to mention the original Romero/Barker/King/Cronenberg/Raimi sort of sources... (Random speculation: I wonder if furry fans are more likely to portray themselves as, or sympathize with, the monsters rather than the "heroes" compared to horror ( ... )

Reply


Leave a comment

Up