Notes on Strangling
An essay for those who don’t play with breath play. (aka: For RPGers who are confused by how strangling actually works. (that’s most of you.))
From Wikipedia:
Strangling is compression of the neck that leads to unconsciousness or death by causing an increasingly hypoxic state in the brain.[1] Fatal strangling typically occurs in cases of violence, accidents, and as the mechanism of suicide in hangings. Strangling does not have to be fatal; limited or interrupted strangling is practiced in erotic asphyxia, in the choking game, and is an important technique and in many combat sports and self-defense systems (see Chokehold for further reading).
Strangling can be divided into three general types according to the mechanism used:[2]
Hanging - Suspension from a cord wound around the neck (see the separate article Hanging)
Ligature strangulation - Strangulation without suspension using some form of cord-like object
Manual strangulation - Strangulation using the fingers or other extremity
So, let’s say, for example Edward Hyde (because my Echo is his girlfriend in AU LJ land) comes up to you and grabs you around your neck, pushing you against the wall with his hand or hands around your throat. We are looking at Manual Strangulation here.
Count slowly. One. Two. Three. Four. Five. Six. Seven.
In the time you counted? You very likely would be passed out.
Okay, count with me again. One. Two. Three. Four. Five. Six. Seven. Eight. Nine. Ten. Eleven. Twelve. Thirteen. Fourteen.
Still with me? If you were being strangled, you wouldn’t be. 7 to 14 seconds is all it takes to pass out while being strangled. This is why in breath play, generally, you hold 6 to 10 seconds (it depends on the person being strangled.)
If your carotid arteries or jugular veins are compressed, you will feel dizzy and you will lose neurological function. It can lead to brain damage and death, as you are starving your brain of oxygen.
The other things that may be compressed in strangulation (and often are, in conjunction with the carotid and jugular) are laryngopharynx, larynx, or the trachea. This leads to Asphyxia which is a severely deficient supply of oxygen to the body, leading to unconsciousness, brain damage and death.
Add the two things together. Directly following unconsciousness, you are risking brain damage, within a VERY short period of time. Past brain damage? Death.
Secondarily, let’s talk about… well, talking. Your larynx and trachea are compressed, you’re woozy from no blood going to your brain, you’ve got seven to fourteen seconds… You aren’t getting out sentences. In fact, you’re lucky if you can mouth the word “please’ with any sound behind it.
Let’s add to this that if you’ve been thrown against a wall and the hand has hit you hard in your throat, you may well have a broken hyoid. If you’re doing any kind of sound, it’s a thin shriek from the pain of a fucking broken bone.
You aren’t making sentences, you aren’t begging or pleading, and you sure as HELL are not TAUNTING your attacker. You may gurgle, you may fight your attack (the body does tend to panic and fight, but being that you're losing neurological function? Good luck with that as well), hell, you may even get in a few good hits... but you are NOT FUCKING MONOLOGUING.
Let’s keep things believable, kids. If you can’t do that, you might as well not be RPGing at all.
Logic and Research is your friend.