tracking post - week one

Jul 22, 2009 03:11


Day One (Day 32/Wednesday)

Welcome to Landel's, Matt. Luckily for him, the first person to sit down with him is Mello, who proceeds to break his friend's brain. Due to a busy mun, Matt didn't get much of a first day, but he did show up for dinner.

Due to Mello's warnings, Matt isn't quick to leave his room once the doors open. He shouldn't have gone out at all, but he eventually does, only to run into a thirsty Aidou who knocks him out and leaves him in an empty room. (Such a bad date.) You'd think Matt would go right back to his room after this, but he doesn't. He retrieves his flashlight and heads to the bathroom in search of a mirror to check the bite marks. A friendly Mirabi scares the everliving daylights out of him then, and he does scurry back to his room after that. Not the best of days.

Day Two (Day 33/Thursday)

How else better to spend breakfast the morning after a vampire attack than with an expert on the subject? After wards, a meeting with the "boss" adds joining one of the local clubs to the list of Matt's goals. He wastes no time in this endeavor, first getting a table with Roy Mustang at lunch, who directs him to his true target, Homura. Ever the busy beaver, Matt's next task is to meet with a watchmaker about a watch. This inadvertently leads to his first introduction to L. Nothing happened during Dinner.

This night is busier than the one before, as "Robin Prower" finds himself assigned to a History Club group including Himura Kenshin and Sagara Sanosuke. He's less than thrilled to have to leave his room and head out on his own after the events of the previous night, but he moves quickly and manages to reach the appropriate hall without any incident. Sano is already there and once Kenshin shows the three of them get to know each other a bit before heading out (or upwards, as the case may be). Their exploration takes them to the Decontamination room and then the Experimantal Treatments Laboratory, where they find a phantasmed Mello. This leads to a search for the cause of the blond's predicament and Kenshin having an encounter with the creature as well. As the latter is just starting to snap out of it, a large spider is added to their list of problems. The night ends before they can finish it off.

Day Three (Day 34/Friday)

This morning's breakfast involves an interesting conversation with Eileen. Nothing happens over second shift, but lunch brings about an even more amusing conversation with Mello. Finding L in the showers, the other man has him wait until afterwards in order to give him a folder with Mello's "real life" information. At dinner, he actually meets his roommate for the first time.

After a short meeting with the blond come nightfall, Matt sets out to meet up with this night's History Club crew. Heiji, Kaito, and he then head up the stairs to check out one of the radio clues in the Staff Recreational/Exercise area. A phantasm is what they find instead, bringing the night to rather nightmarish end.

Day Four (Day 35/Saturday)

Matt is still in a daze the next morning, that is until he realizes what his nurse is dressing him in for the trip to Doyleton. Eddie Brock makes sure to poke fun at him on the ride over. Not much happens once he gets there aside from a conversation with Leon Magnus. The ride home is spent avoiding Near's questions.

Despite his fears, Matt decides to do something absolutely crazy and make a run to the kitchen in order to get sweets for certain acquaintances of his. For all the trouble he goes through for this, they'd better appreciate it. Going out of his way to avoid danger, Matt eventually runs into Mello - or rather Mello runs into him, having just had his wrist broken by Shuldig (after he tried to kill Artemis). After Matt hands over some much needed chocolate and they are threatened (sweetly) by the telepath and his friend, the two head for Mello's room to splint his arm up before going back out again. Mello wants to look at some things upstairs, specifically some dates. He's about to go mad trying to figure Landel's out, but Matt helps set him straight.

Day Five (Day 36/Sunday)

The next morning, Matt meets a man in the sun room, completely unaware that this is one of the demons he ran by just the night before. Brunch is spent with a rather grumpy Takaya, and he has a nice chat with Meche back in the sun room afterward. Next, he solidifies plans to train with Kenshin that night. Dinner is quiet.

It's time for training tonight, so Matt made his way to Kenshin's room, unaware of a shadow he'd picked up along the way. Ayumu introduces herself as Sen, a scared prostitute. She watches as Kenshin attempts to show Matt some basic sword moves, showing "obvious" interest in Matt.

Day Six (Day 37/Monday)

Matt runs into Sanzo in the showers and fails at getting much of a conversation going. He has better luck chatting with Reno over Lunch. He meets "Sen" again in art's and crafts and is still unsure of what to think of her, but gives in to her request to meet Mello. At dinner, his favorite outfit appears on the rack in his closet.

Tonight he's off to pick up Sen from her room before taking her over to Mello's. Once there, Mello isn't pleased with the company, but allows her to come along on a trip upstairs despite this. They check out the Main File Storage and then Patient Possession's where Matt picks up another outfit. Mello leaves him alone with Sen for a bit and they almost share a kiss before morning comes.

Day Seven (Day 38/Tuesday)

Grumpy due to the untimely interruption, Matt's breakfast conversation with Donna noble is short. It's then awkward times in the library with Sen as he has no idea how to handle this rather abrupt relationship they seem to have gotten themselves into. That evening, he finds himself with a new and somewhat scary roommate.

He's off to meet with Kenshin again tonight. The red-head has apparently had a room change as well, however, and Sanosuke puts him back on the right track. He's displeased to learn once he arrives that Kenshin would like his young friend Yahiko to take over Matt's training.

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