Day One (Day 32/Wednesday)
Welcome to Landel's, Matt. Luckily for him, the first person to sit down with him
is Mello, who proceeds to break his friend's brain. Due to a busy mun, Matt didn't get much of a first day, but he did
show up for dinner.
Due to Mello's warnings, Matt
isn't quick to leave his room once the doors open. He shouldn't have gone out at all,
but he eventually does, only to run into a thirsty Aidou who knocks him out and
leaves him in an empty room. (Such a bad date.) You'd think Matt would go right back to his room after this, but he doesn't. He
retrieves his flashlight and
heads to the bathroom in search of a mirror to check the bite marks. A friendly Mirabi scares the everliving daylights out of him then, and he
does scurry back
to his room after that. Not the best of days.
Day Two (Day 33/Thursday)
How else better to spend breakfast the morning after a vampire attack than
with an expert on the subject? After wards, a
meeting with the "boss" adds joining one of the local clubs to the list of Matt's goals. He wastes no time in this endeavor, first getting a table
with Roy Mustang at lunch, who directs him to his true target,
Homura. Ever the busy beaver, Matt's next task is to
meet with a watchmaker about a watch. This inadvertently leads to his
first introduction to L. Nothing happened during Dinner.
This night is busier than the one before, as "Robin Prower" finds himself assigned to a History Club group including Himura Kenshin and Sagara Sanosuke. He's
less than thrilled to have to leave his room and
head out on
his own after the events of the previous night, but he
moves quickly and manages to
reach the
appropriate hall without
any incident. Sano is
already there and once Kenshin shows the three of them get to know each other a bit before
heading out (or
upwards, as the case may be). Their
exploration takes them to
the Decontamination room and then the
Experimantal Treatments Laboratory, where they find a phantasmed Mello. This leads to a search for the cause of the blond's predicament and Kenshin having an encounter with the creature as well. As the latter is just starting to snap out of it, a large spider is added to their list of problems. The night ends before they can finish it off.
Day Three (Day 34/Friday)
This morning's breakfast involves an interesting conversation
with Eileen. Nothing happens over second shift, but
lunch brings about an even more amusing conversation with Mello.
Finding L in the showers, the other man has him wait until
afterwards in order to give him a folder with Mello's "real life" information.
At dinner, he actually meets his roommate for the first time.
After a short
meeting with the blond come nightfall, Matt
sets out to
meet up with this night's History Club crew.
Heiji, Kaito, and he
then head up the stairs to
check out one of the radio clues in the
Staff Recreational/Exercise area. A phantasm is what they find instead, bringing the night to rather nightmarish end.
Day Four (Day 35/Saturday)
Matt is still in a daze the next morning, that is until he realizes what his nurse is dressing him in for the trip to Doyleton.
Eddie Brock makes sure to poke fun at him on the ride over. Not much happens once he gets there aside from a
conversation with Leon Magnus. The
ride home is spent avoiding Near's questions.
Despite his
fears, Matt
decides to
do something absolutely
crazy and
make a
run to
the kitchen in
order to
get sweets for
certain acquaintances of
his. For
all the
trouble he
goes through for
this, they'd
better appreciate it. Going out of his way to avoid danger, Matt eventually
runs into Mello - or rather Mello runs into him, having just had his wrist broken by Shuldig (after he tried to kill Artemis). After Matt hands over some much needed chocolate and they are threatened (sweetly) by the telepath and his friend,
the two head for
Mello's room to splint his arm up before
going back
out again. Mello
wants to look
at some things
upstairs,
specifically some dates. He's about to go mad trying to
figure Landel's out, but Matt helps set him straight.
Day Five (Day 36/Sunday)
The next morning, Matt
meets a man in the sun room, completely unaware that this is one of the demons he ran by just the night before. Brunch is spent with a rather
grumpy Takaya, and he has a nice chat
with Meche back in the sun room afterward. Next, he solidifies
plans to train with Kenshin that night.
Dinner is quiet.
It's
time for training tonight, so
Matt made his
way to
Kenshin's room,
unaware of a shadow he'd picked up along the way. Ayumu introduces herself as Sen, a scared prostitute. She watches as
Kenshin attempts to show Matt some basic sword moves, showing "obvious" interest in Matt.
Day Six (Day 37/Monday)
Matt runs into
Sanzo in the showers and fails at getting much of a conversation going. He has better luck
chatting with Reno over Lunch. He meets "Sen" again in
art's and crafts and is still unsure of what to think of her, but gives in to her request to meet Mello. At dinner, his
favorite outfit appears on the rack in his closet.
Tonight he's
off to
pick up
Sen from
her room before
taking her
over to
Mello's. Once there, Mello
isn't pleased with the company, but
allows her to
come along on
a trip upstairs
despite this. They
check out
the Main
File Storage
and then
Patient Possession's where Matt picks up another outfit. Mello leaves him alone with Sen for a bit and they almost share a kiss before morning comes.
Day Seven (Day 38/Tuesday)
Grumpy due to the untimely interruption, Matt's
breakfast conversation with Donna noble is short. It's then
awkward times in the library with Sen as he has no idea how to handle this rather abrupt relationship they seem to have gotten themselves into. That evening, he finds himself with a new
and somewhat scary roommate.
He's
off to
meet with Kenshin again tonight. The red-head has apparently had a
room change as well, however, and Sanosuke
puts him back
on the right track. He's displeased to learn once he arrives that Kenshin would like his young friend Yahiko to take over Matt's training.