I've been reading the Cam lists, and seeing the hand wringing over why the new system seems to be so lumpy, despite being superior in test resolution and diversity of tools to be incorporated, and why plots fail to develop over the long term, possibly due to concerted player action
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Those with less than 3 years will never have known a system other than Requiem, because gaming is a habit picked up when relatively young, and Masquerade is really a dim memory for most of those folks.
The real question to me is which group will win out-- the more numerous 'young' players, or the more vocal (and influential by reputation) veterans who prefer Masquerade.
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Although I personally prefer NPCs to be assailable rather than plot-protected*, I also feel that it's of benefit for NPCs to matter a lot. In a world where NPCs are the key source of power, LARPing / negotiation matters more than stats. So while I personally feel that it's good there's a new setting, I do sometimes miss the sheer oppressiveness of OWoD.
*I realise that's not what you're referring to. Uncertainty about powers is good.
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