Character Information
Name: Amelia wil Tesla Saillune
Fandom: Slayers (taken from the end of Slayers Try)
Background: Slayers is an anime that does not take itself completely seriously. Although ultimately the seasons have a dramatic climax which puts the lives and goals of the characters at stake, although the characters do have more serious issues with which they wrestle, the series at the same time pokes fun at stereotypes and conventions in comedic ways, combining archetypes in unusual ways. For example, Amelia herself is a combination of the high-born princess and the overeager child - two archetypes which battle within her to create her unusual personality dynamic. The series has themes of duality to its core, and even the characters and the tone of the series carry these themes.
The world of Slayers is about the size of Europe, composed of a variety of different countries of which Amelia’s own country, Saillune, is large and powerful. Saillune is best known for its capital city, which is arranged in the shape of a magical circle and which is best known for its white magic - for its spells of healing, defense, and banishment of evil spirits. Although Amelia’s grandfather still technically sits on the throne of Saillune, Amelia’s father, Prince Philonel, conducts the daily business of the realm. Amelia herself is a princess of the kingdom, and as such, sits in on some of the business and goes on diplomatic missions for her father. It must be noted that Phil keeps the kingdom rooted in pacifism, believing that talk can resolve anything - even if you have to beat someone down and drag them to the table to make them listen. Amelia herself carries these same ideals, as mentioned later in her personality.
Amelia does not spend her time sitting around playing princess most of the time, however. Eager for adventure, she initially set out on her own, only to meet up with the rest of the cast. The cast treats her just as another member of their group, not a princess - until they need to buy something or get out of a sticky situation, of course. Amelia, meanwhile, does not pull her rank either; she seems perfectly content to let it fade into the background. She is mindful of it, but it is not her primary identification. She seems content to play her role of part of the group, and just as content to let someone else lead.
Magic requires a little additional explanation, as it is a primary force in the Slayers universe. Basically anyone in the Slayers world can cast magic, but not everyone has enough capability for it to make it worthwhile, so most people do not learn the necessary training. Essentially people can cast spells due to an inner reserve, but the power itself comes from the world around them and through the astral plane, so it's as though they use that inner energy to "summon" energy from other places. Those who have a stronger inner reserve are more capable of drawing in more energy and therefore casting more powerful spells for longer periods of time.
On a sidenote for this app, since it becomes important to understanding the third-person sample, it is implied in the series that Amelia has romantic interest in Zelgadis, one of the other primary characters. Zelgadis is a young man who, as the result of a poorly-worded desire to be stronger, was transformed into a chimera - a combination of stone golem, demon, and human. Zelgadis spends the entire series looking for a cure; it is his driving force. At the end of the third season, Slayers Try, he leaves the group, resolving to continue his search in other lands. He takes one of Amelia’s bracelets with him. Amelia, for her turn, resolves to sort through Saillune’s extensive magic libraries in search of a cure as she waits for him to return.
Are you taking this character from a another RP? Yes, Amelia initially came from
capeandcowl. From there she gained some understanding of modern-day technology, though she still remains somewhat inept with it, particularly when a given piece of technology is new to her. Her canon does, after all, tend to rely more on magic than science.
Amelia also has a very faintly more subdued aspect to her due to events that happened to her in Cape and Cowl. In that game she found heroes and villains to be not nearly the black and white varieties that she runs into in her own canon and found that sometimes people do things for very strange and complex reasons. Of particular note was Amelia’s interaction with a vigilante hero named Moon Knight, who berated her for her idealistic nature. He confounded her in that he acted for the good of others, yet refused help in any shape or form - even threatening those who offered. He additionally tended to torture those on the wrong side of the law, and although Amelia believes in punishment, she does not believe in torture. Faced with him, Amelia was forced to confront her definitions of what good and evil meant. She still retains the majority of her black and white viewpoint, but more gray has started to creep in.
Additionally, people died in Cape and Cowl - citizens - in sometimes horrible and grisly ways. Although Amelia has been in battle before, the loss wore on her somewhat. It did not shake her resolve or cause her to try any less, but it did subdue her somewhat, calling more and more often upon her compassion.
Ultimately the girl remains affected in only faint ways, however, and still remains the spunky, vivacious creature she’s always been. Her personality as portrayed below remains accurate - just slightly tempered. Amelia is just starting to learn to grow up.
Personality: Amelia considers herself to be a Champion of Justice (which yes, must always be capitalized by her standards). She pursues Justice with a vivacious tenacity, ready to punish any evildoers that might cross her path - or perhaps, more notably, anyone that she perceives to be an evildoer. She’s a bit of a “shoot first, ask questions later” type when she gets in her “hero” mindset. Amelia tends to keep a rather black and white view of reality, and the gray tends to leave her uncertain. She maintains a rather childlike viewpoint about reality - though slowly, through interaction with Lina and the others, this mentality is beginning to change. (One couldn’t be around Lina long and *not* change.) She still, however, remains a little naïve and childlike.
There are a couple of roadblocks in her quest for Justice. Two are her naïveté and her black and white viewpoint, while the other is her inherent tendency to be clumsy. Amelia, in order to be properly fearsome to her opponents, tends to gravitate towards the highest place in the vicinity in order to strike a heroic pose. However, she usually ends up toppling off said place - often onto her head. A true Champion of Justice, though, she does not let these minor setbacks discourage her from doing it again next time.
With those who are on the proper side of Good, Amelia has a gentle, generous heart. She adores Lina, Gourry, and Zelgadis, open in her affections with them. A strong sense of empathy guides her to understand others (as long as, of course, they are not on the side of Evil). Versed in diplomacy and courtly affairs, Amelia can act the lady and can be both philosophical and insightful - she’s just not that way at every moment.
Some may take her potentially naive viewpoint as stupidity, but Amelia is far from stupid. Precocious as a child, the girl is a profoundly powerful sorceress for her sixteen years, having mastered the highest-level healing and white magic spells, as well as the highest-level spell in spirit shamanistic magic. She has also displayed a great emotional and mental maturity, revealing herself to be very capable - again, it's just that she does not act this way all the time. Indeed, Amelia may often seem far younger than she actually is. Her black and white viewpoint is something that she clings to and does not yet seem ready to move away from -- and perhaps may even be something that she needs to keep, for reasons of her own.
Appearance Changes (if applicable): None.
Powers/Abilities: Canonically, Amelia has a variety of powers. Primarily she is a white magic sorceress, specializing in white magic spells - spells of healing, defense, and the banishment of evil forces/spirits - however, she also has studied shamanistic magic, mastering a variety of spells in that area, mainly in the realms of air, fire, and a little bit of water. She has mastered many of the shamanistic spirit magic spells in particular, including the most powerful of them, the Rah Tilt. She does dabble in some black magic spells as well, but very few. Slayers magic is limited to certain spells with concrete effects. For example, the spell “Fireball” produces a large ball of fire that flashes towards the enemy.
The most powerful of her spells, the Rah-Tilt, will be toned down. In canon, it’s said that the Rah-Tilt has the potential to destroy a human soul or a low to mid-grade mazoku (monster) utterly. For the sake of gameplay, I will tone this down. The Rah-Tilt will still be able to give significant damage, but will not be able to destroy anything outright.
Family Situation: Amelia will be living with her mother, Elena, and her sister, Gracia. Amelia’s mother is a lawyer and a single parent; her Haven father apparently passed away some years ago.
Elena is a ladylike, graceful woman, though short on time due to keeping long hours, relying on her girls to take care of themselves. She would not be up for application.
Gracia is in college, though since it is local, she chooses to live at home. Haven version of Gracia tends to be a little wild, as though she would prefer to escape the boundaries of the city. Application for her may be filled by anyone looking to play Naga from Slayers.
Job: Amelia’s Haven self was a student - a sophomore at high school. She will therefore be expected to go there.
First Person Sample:
I haven’t heard from Zelgadis-san and Lina-san and Gourry-san in a really long time.
I guess I shouldn’t be worried. Lina-san and Gourry-san are probably off on a big adventure, and who has time to write then? They don’t seem like very big writing types, either. Zelgadis-san . . . I think he was going towards the Outer Realms. It would take a really long time for a letter to get back here - and I don’t think he’d write anyway.
Mou. Amelia pauses in her writing, leaning her chin into her hand. This only lasts a moment, however; abruptly she jerks up again, seizing her pen with new vigor.
. . . Okay, though. No. I’m not going to worry. Everyone will be fine and they’ll be back soon and they’ll come to Saillune! They will! Meanwhile, I promised Zelgadis-san that I’d look through the library again for a cure, and that’s what I’m going to do. I’m not going to worry at all, because there’s nothing to worry about!
Not worrying! No!
Third Person Sample:
Amelia was on a bookshelf.
It must be noted that this was not a usual occupation. Although she liked books well enough and was even known to read them from time to time, Amelia was not the sort who spent extensive amounts of time in the library going through bookshelves, let alone sitting on them. Notably, at the time she clambered up the bookshelf, she’d been in the library for a good three and a half hours (and 52 seconds, if you were into counting).
The fact of being *on* a bookshelf . . . well, admittedly, that was not nearly as strange. Amelia climbed many things - rocks, trees, towers - so why should bookshelves be any exclusion? At the top she perched amid the myriad of dustbunnies that lined the surface, feet dangling over the side and waving a slow rhythm through the air, engrossed in a book labeled Legends of the Accursed. Tales of people who had been bewitched in the wake of their own pride, those who had blundered and found themselves marked with a curse that would affect their children and their children’s children . . . A fingertip traced over the pages as she read, smoothing over illustrations of men into beasts and twisted limbs in graphic detail that would have inspired an anatomy illustrator.
With a small shudder, she pulled the cover shut, propping the book against her chest, holding it tightly against herself. She’d promised . . . and the worst thought was that she might not be able to deliver anything at all. Certainly it had always been a possibility at the back of her mind - what could she find that Zelgadis, in all of his years of searching, couldn’t? - but still . . . She hated to fail.
So she must continue. This book would be added to the twenty or so others on the floor, and she would get another. And another after that if need be. And another even after that. In the pursuit of Justice, she would not - could not - falter.