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Mar 11, 2011 23:50

Player Information ;
Your Nickname: Heather
OOC Journal: innamoramento
Under 18? Nope!
Email/IM: vivacommunique@yahoo.com / Belvedia is Pink
Characters Played at Singularity: N/A

Character Information ;
Name: Angela
Name of Canon: Seiken Densetsu 3
Canon/AU/Other Game CR: AU
Reference: Character wiki, Legend of Mana world history
Canon Point: AU
Setting: Fa'Diel's origins lie in the Mana Goddess, who created the world and filled it with life before resting once more in the form of the Mana Tree. The diversity of life in Fa'Diel is immense and pervasive. Creatures that would be inanimate objects in other worlds-- stones, teapots, dolls-- are given life by the forces of mana and form their own communities and cultures. The world is ripe with the unusual, from plants who walk and talk like people to creatures known simply as Wisdoms due to their legends and tendency to wax philosophical when asked for advice. Humans are among the rarest of creatures, as most of Fa'Diel's citizens have some type of plant or animal-like trait to them. The Goddess was creative in her endeavors, and it's rare to find a child of hers that isn't a patchwork of multiple creatures in one. There are pirate penguins who sail the seas, mining dudbears who live deep in the caverns, cursed Jumi with precious jewels for hearts, sirens who can sink ships with a song, many different things.

Fa'Diel is also home to two parallel dimensions. One is the Fa'Diel described above, home to all walks of life. The other dimension is that of the Faeries, who are known to keep to themselves most the time, but now and then will pass into the other world. Faeries are capable of hiding themselves from the naked eye, and only certain magics, such as the ones used by mages, can render them visible. Little is known about the Faerie world, other than that it is the opposing side to Fa'Diel's coin, and that the Goddess originally intended for the two worlds to work together, but wars and the nature of the Faeries to vanish and be forgotten tends to get in the way of that dream.

Fa'Diel's world is lush with vegetation in some places and barren in others. Fa'Diel boasts many different landscapes: a desert, snowfields, a jungle, a forest, a mountain range, a lake, a tall tower, several towns, caves, and ancient ruins. Altena is located in the Fieg Snowfields, Rolante in the Norn Mountains, Forcena in the field along the Luon Highway, Navarrre in the Duma Desert, Beast Kingdom in the White Forest, and Wendel near Lake Kilma. Altena is the hidden kingdom of the mages, who are hunted down by other humans due to their frighteningly powerful magic and the war that they lost with the Faerie realm.

Finally, there is the Underworld. All of Fa'Diel's dead pass through here on their way to the Holy Land. Those who die before their time are kept here until they can be revived. Others are imprisoned here due to their wrongdoings. One of the Seven Wisdoms, an eight-armed warrior named Olbohn, is the proprietor of the Underworld, and keeps the spirits who inhabit the place-- imps known as shadoles-- in line. When a soul has been called by the Goddess, they leave the Underworld and go on to the Holy Land, where they become a part of the Mana Tree and begin the cycle of mana all over once more.

Currently Angela's kingdom, Altena, is on the brink of a collapse. Frequent blizzards make life there difficult, and Angela has been watching it fall apart from the inside as storms claim the lives of respected mages and their families. Angela has started to search out her great-aunt's work, specifically objects known as artifacts, which hold immense power of their own. Her main goal is to find the Mana Sword, but for now she's searching down as many artifacts as she can in hopes of helping her mother either keep the snowbound kingdom alive, or possibly relocate it while remaining safe from the aggressions of other nations. She is traveling with her childhood companion Koren, who has his own plans for how to save Altena.

Personality: Angela probably could have been a gentle, friendly, and loving girl if given the chance, but life has hardened her over the past twenty years. Her home kingdom is a snowy and harsh place in the middle of the Fieg Snowfields, and the setting as well as the circumstances surrounding her peoples' exile there have made Angela prejudiced and xenophobic. She has been taught that everyone outside of Altena is out to get her and her people because they fear magical power. Angela has a superiority complex, and looks down on anyone without magic capabilities. She's also a very opinionated young woman, and not afraid to argue when her point of view comes into question. She's highly superstitious of things, believes all the Faeries are out to get her, that shadoles take human form to trick people into falling into the underworld, that Jumi cores are bad luck, and that sirens are deadly the moment they open their mouths. Overall, she's been sheltered from the outside world until now, so she believes every stereotype and rumor she's heard. This isn't always a bad thing in Fa'Diel, but her intolerance can be off-putting in a world so diverse, and will no doubt be a problem for her when taken out of a familiar setting and placed in a brand new one. Most of all, though, Angela is very self-important. She's a princess, and she tends to remind people of that lest they forget. She's cocky, brazen, sassy, and obnoxious. Beneath the paranoia and bravado is a good heart and a nice person, but it's not easy to break down her walls and see the real Angela deep down. She has a nasty sense of humor and will laugh at anyone down on their luck. She doesn't mean to hurt others in doing so, but she fails to comprehend the way her actions can impact others. Her relationship with her mother is complicated. Valda has become a ruthless and desperate woman, who is scrambling to gain the power necessary to make a better life for her people. While she is now a distant and cold woman, Angela remembers she was once a kind and caring mother. She isn't sure when the change took place that caused Valda to stop smiling or embracing her daughter, but Angela can pinpoint several possible causes, given the chance. She's become very good at explaining away her mother's behavior. If there is any one person that Angela cares deeply about, it's her mother-- who is also the one person who has hurt Angela the most.

Abilities, Weaknesses, and Power Limitation Suggestions:  Angela uses magic without instruments, the result of her bloodline's exposure to the Eye of Flame created by her great-grandmother, Anise. She knows six elemental spells: fireball through Salamander, water and ice through Undine, lightning through Jinn, dark gate through Shade, and holy light through Wisp. She can control the severity of the spells and use harmless variations to her own advantage (such as creating a small sphere of light or setting a torch on fire to explore an unlit area), but the more harmful the spell, the more energy it demands of her. Angela could theoretically attempt to set a radius of ten feet about her on fire, but she'd probably be too weak to run afterward and would then die in the flames. So she tries not to do that very often. Using a few spells on one target is much more of something she could handle. The energy that Angela uses is her mana or life energy, thus why something large would deplete it and put her in danger, whereas using smaller spells wears on her much less. The nature of Angela's world has also made physical combat important-- she can wield a staff and knows how to dodge and block physical attacks, though her magic is easily her most advantageous skill. She doesn't have much in the line of physical defense and can easily be overpowered if she is unable to cast magic. Angela is easily flattered, and also easy to anger. Her emotions can be a big weakness, and she has issues with acting irrationally when upset.

Inventory: Wooden staff
Supply bag:
- round drops: heal minor cuts and bruises.
- pakkun chocolates: heal injuries like non-fatal stab wounds and magical damage.
- magic walnuts: replenish some mana.
Artifact bag: Angela is collecting the artifacts created by her great-aunt Anuella in order to try and save her kingdom. So far she's found five.
- color blocks: relatively useless, they just rebuild when knocked over.
- brooch of love: a pin that can change the way the wearer is thought of by others at random-- either positively or negatively. Angela avoids using it due to a negative experience.
- frozen heart: a glass-looking heart on a necklace chain, when spun produces a small amount of snow. 
- tome of magic: Angela has yet to figure out how to open it, will cast magical spells at random if/when she does.
- stone eye: a stone that blinks now and then like an eye. Holding it renders spirits and Faeries visible.

Appearance: Inappropriately sexy outfit? Check.
Age: 20

OC/AU Justification ;
If AU, How is Your Version Different From Canon, and How Will That Come Across? This Angela is different from her canon counterpart in that she doesn't have the sob story (Mommy wants me dead! Boo hoo!) and she hasn't been pampered her whole life. Her relationships are more complicated this way, because she still has to respect her mother despite some of the things she does that Angela doesn't agree with-- like sabotaging nearby kingdoms, killing trespassers, and basically cutting off the "dead weight" by ritually murdering those unable to use magic who would thus be useless in Altena. She's also a lot tougher and less trusting than canon Angela due to her upbringing and the way her people are viewed by the rest of Fa'Diel. Combining the two worlds (SD3 and LoM) fleshes out the world more and gives me more material to work with in terms of Angela's experiences and gives the world more backstory and discernible origins of her people, which is kind of a gigantic plot hole shoulder-shrug in SD3's canon. It will also allow me to bypass the issues with SD3's canon-- which is that it changes depending on who you pick as your lead character. Angela's relationships with her canon mates have yet to be determined, and she may not wind up allies with all of them. This also fundamentally changes her relationship with Koren to be one where they spend more time together, and if he winds up betraying her like in her canon, it will affect her much more deeply. All of that really depends on canon updates. As for how this will affect her in-game, as I said, she will be defensive and paranoid, which will likely be to her benefit given that Sacrosanct can be a dangerous place. She will also have prejudices towards other characters that she will have to get past if she wants to make any friends. But it'll give her more reason to sass people. Angela is fun to play when she has an attitude. ♥
If OC, Did You Run Your Character Through a Mary-Sue Litmus Test? --
And What Did You Score? --

Samples ;
Log Sample: The glare of the snowfields was harsh on Angela's eyes and the wind chill against her skin. She stood in what had been the center of town a few days before, now a mass of glittering, freezing white that crunched ominously beneath her feet. Her mother was waving to her from not far away. Normal queens, Angela surmised, would be in their throne rooms, ordering their advisers and servants about. Her mother didn't have that luxury. When a blizzard hit, she was out here just like everyone else, shovel in one hand, a magicked-up flame in another. Currently she worked at a building that was beginning to take shape from beneath a blanket of snow. There were voices coming from within. Angela hurried over.

"Take a shovel," Valda instructed her. "We need to get this door open, there's a family inside."

Angela took the shovel and picked up where her mother had left off, digging at the deep piles of snow. Her mother stood back, clucking to herself. "Where is your friend? We could use his help."

"Victor went to check on his family, Mother," Angela replied. She dug the shovel in with the heel of her boot before tossing the white mess away over her shoulder. She hit ice, swore, then started a flame up in her hands. "His parents were home with his little sister when the storm hit."

That had been three days ago. Who knew if they were still alive? There were always casualties when a storm lasted for more than a day.

She knelt to put flame to the ice. She could hear her mother move to grab another shovel. Around them, other citizens worked to dig out a row of houses. Down the block a few stood, hats in their hands, shaking their heads. Another household gone. Angela swore to herself before digging her shovel into the now softened snow. What her people had done to deserve this, she didn't know, but the Goddess had better have a damn good reason.

Network Sample: [ The feed hiccups on. Whoever is recording this does not understand what she's doing-- that is, if the way the video jumps about is any indication. It's possible she doesn't even know it's recording her. She's fighting to get the contraption off her wrist after all, and when she can't figure it out, she simply throws her arms down, which causes the video to go all over the place again. It's probably not a good idea to keep watching if you're easily seasick, because Angela's storming about now, thoroughly upset. ]

This is ridiculous. This is just-- this is beyond ridiculous. Kidnapped, held for ransom, okay, I can handle that. I can deal with that. But this is-- this is stupid! What do you people want from me? If you can do all this [ She spreads her arms wide, indicating the whole of the station. ] you can't want anything from me, right? This isn't--

Goddess, I'm not even in Fa'Diel anymore. What do you want from me? I don't have anything to do with whatever this is! I have something important I'm supposed to be doing, so just-- just do whatever you're going on about, your stupid space things, and let me go back home!

Koren? Koren! Damn it, please. Please be here.

!application

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