Gaming

Jun 15, 2011 10:31

This post is somewhat inspired by conversations last night and by Catherine Goode linking to thisWhen I was a kid I had an Amiga. I played games on it ( Read more... )

Leave a comment

Comments 3

(The comment has been removed)

x_equals_speed June 16 2011, 21:12:09 UTC
A lot of the more I had to write was on the indie scene and how it might just save us all (but also might not) I figured it'd be a big part of the answers :)

Though there are genres that benefit a lot from a big production team that can't be made anymore. This world couldn't produce planescape:torment, it needs too much writing for a small team, but wouldn't work if it required voice acting (which would come with any big team)

Reply


kasyx June 16 2011, 12:48:22 UTC
As you know, my research is in the domain of games, and as such I keep up to date with all the games I can, which, admittedly, are mostly the big games. However, I agree entirely with you, especially with the last part - I don't play games any more. I'll maybe play a few levels of a game that has some interesting gameplay, but these days games are so linear that for the story element, -I- don't need to play it - I can watch my flatmate playing it. Games these days are boring. However, sandbox type games are much more fun because they are not so linear, and in fact, in most cases, you do not need to follow the story at all, you can make your own. A very good example of this is the X series of games, and to a limited extent the early Elder Scrolls games.

Reply

x_equals_speed June 16 2011, 21:14:37 UTC
Aye, I miss nonlinear sandbox gameplay. It's a dying art.

You might be interested in this once it's done. Or even now, but it's only just functional at the moment.

Reply


Leave a comment

Up