Comfort Zone

Feb 02, 2010 03:29

I know, I'm updating too much. Oh well; I'm not sure that there's more than three people who read this thing to complain about it anyway.

Something iridanum  said in one of his recent entries twigged in my head, about comfort zones. As a player, my "comfort zone" is the "break stuff" guy. Smart or dumb, ugly or pretty, big, small, fast, or slow, I can ( Read more... )

gaming

Leave a comment

Comments 1

iridanum February 2 2010, 18:58:50 UTC
The way I've tried to do it in Lycerian -- and before that in one of the gestalt games I ran in Austin -- was to, at the beginning, let the everyone be one of the biggest kids on the block and build them up. As the game moved on past those first few adventures or hooks or whatever-you-call-them though I'd be working on opening up the world and saying "You were a big fish in your pond sure -- but now there's an ocean."

Maybe it's me but I've always felt that games needed challenge in them which is why I always try and balance out the sections where you're badass with the ones where the bad guys are trying to do unnatural things to you involving prunes and a really upset weasel.

As far as the specific game about throwing folks out of comfort zones goes, it was really intended for a few specific people who can't seem to think outside of their shoebox as far as characters go.

Reply


Leave a comment

Up