It's pretty early to say what it will become. But it's an exploration of what I'd love to call "intelligent fantasy" if it turns out to be all that intelligent. It's influenced by ideas like secret worlds, interactive storytelling, "The World As Myth" (pantheistic multiple-ego solipsism if you want to get fancy about it), the cycle of days and seasons, rituals, and imagination as spiritual/mystical experience.
I'l probably edit the above into something even more pretentious-sounding at some point, but that's the basic idea. It was inspired in part by old farmer's almanacs and the Codex Seraphinianus (which I've never actually seen).
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I'l probably edit the above into something even more pretentious-sounding at some point, but that's the basic idea. It was inspired in part by old farmer's almanacs and the Codex Seraphinianus (which I've never actually seen).
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