Note to self

Jan 03, 2009 12:59

So I hopefully never forget.

Angular Velocity can be represented by a 3d vector, where the direction is the axis to rotate around, and the magnitude is the speed of rotation.

This is a frighteningly elegant solution.

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ananthymous January 4 2009, 17:20:08 UTC
Man, that is elegant.

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yenian January 4 2009, 17:59:00 UTC
What's even better is that if you have to account for multiple angular velocities, the sum of the vectors will be the sum of the velocities, around the right axis at the right speed.

I was real happy when I found this one.

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