Lately, I’ve been toying with the idea of running my own D&D campaign (Dungeons and Dragons for the non-geek or hole hiding people out there). I’ve never really gotten the opportunity to run a semi-long term one before and I’m interested in trying it out. The thing is, per my usual self, I want to mix it up a bit. This is what I’ve been thinking:
I would like to accommodate the desire for anyone and everyone I know to play…anyone that is interested in such anyway. I really am hoping to attract some people who have rarely or never played before but are interested in trying it out or seeing what it’s all about. The “seasoned” players that have a good grasp on the rules and the system I would like to, also, bring their experience (no pun intended) to the table and be patient with the new folk and offer to help them out in every aspect to understand all they can do. This could require a bit of patience and those that cannot handle that would not be allowed to participate.
I realize this could possibly (and hopefully) draw a good amount of people into playing or trying it out. Seeing as a good group to play in should not exceed 5-6 people (in my opinion), my solution to this is to have a co-DM (dungeon master) or “storyteller”, if you prefer (any volunteers?). This would allow for 2 groups of people to play, possibly even at different times. What makes this idea even more unique is that it opens the door for people to play with different people and not always play with the same group every time.
For example, there could be 5 people in group A playing one campaign and another 5 people in group B playing another and happen to run into each other in the same town. Two people from group A might be interested in joining group B on their quest since they are having so much trouble with a band of Orcs outside town and two people from group B might want to join group A because they are afraid of Orcs or are too weak to handle them. You never know. Ideally, both groups would meet at the same place at the same times so things like this could more often occur. It would be more difficult if the groups played at different times.
Having a larger group also allows for more people to miss and the game still go on. In the times I’ve played, if you have a group of 4 people playing and 1 can’t make it one night, the game could go on but it may not. If 2 can’t make it, you might as well cancel. But, if there were several people playing, especially if it were separated into 2 groups, it could be said that the person that could not make it, had to “scout ahead” or “run back for reinforcements” and the group could pick up a new player for that session in the nearest town or wherever they may run into someone. Of course, to make this work, I’d center the timeframe where everyone playing would be living or working out of the same town or everyone would be traveling to or near the same towns to make people swapping more accessible.
But the real beaut to all this is the opportunity for people, whom have never played, to get the chance to see if this is something they would be interested in and the “seasoned” players a chance to play with people they’ve never or rarely played with before.
So, my first task is just to see who is interested in such. Joe has expressed interest (if it’s played during daytime hours) and so has Billy (both are “seasoned” players). Tavia, who has never played before, has interest in trying it out too. I’m going to spread the word about, via LJ and verbally, and see who is interested. Girls are highly encouraged! Come see what your geek boyfriends find so appealing! If any readers out there have interest, comment, call, or email me. If there are certain people that you are not interested in playing with, but are still interested in playing, I’m sure we could work something out, if the group of interested folk gets large enough. You can comment, call, or email with question too, if you like.
After interest has been established, I’ll need to figure out time(s) to play and recruit a co-DM (if needed). Just because a time is not known just yet, don’t not comment, if interested. You can bail if the decided time doesn’t work for you. I just want to know who is interested before I figure a time to play. Playing in the past, in my experiences, has been once per week for 3-4 hours. We can change how often to once every other week or once a month, if really needed, but I’d like to avoid once a month. I want to keep sessions no shorter than 3 hours though.
After interest and time is determined, I’ll confirm those that are “in”. After I have a list of whom and how many (and find a co-DM, if needed), I’ll start planning out a campaign. I don’t know how long this will take me. It will greatly depend on the number of people wanting to play. I wouldn’t image any more than a month. The goal is to have this kicking before August this year.
So, if anyone is interested, has any questions, or already wants to join in (are you that brave?), get in touch with me. I’d like to have all interests and time options determined before mid-June.
And I promise, my next entry will be less of an announcement and more of an actual journal entry. Ok, I won’t promise. I can’t break those. But I will try very, very hard.