Not that it was a great board game, but the premise was that I was at a cheezy space lounge, gambling next to Han Solo (who was very good at this game), and he was surreptitiously teaching me how to play against a pair of aliens. So yeah, there's that.
The board was wider than it was tall and about 3 x 2 feet in size. The background was a blue painted ocean. It was quartered, the top two quarters had a blue and green border, respectively (I can't remember, left or right, had which color), the bottom two quarters both had a yellow border. The board was then further divided by a white grid, probably about 10 x 10 (?) per quarter, with each square numbered (likely with 1 in the upper left of the board, and proceeding left-to-right, top-to-bottom). In the center of the upper right quarter was a special zone, about as large as 8 x 8 of the smaller squares. The ocean art beneath was darker (maybe choppier), and the squares were small and unnumbered. There were two squares in the bottom right which were split into two spaces, the first number was an L shape, the second was the square held by the L. One of these smaller squares had a picture of some famous villain in it and his 5-word name printed in the square (began with Comte, but didn't end in St. Germaine).
Players each received a number of larger identically colored cubes, red, green, blue or yellow. You placed these cubes onto the board (I'm not sure where they started). You played with six (?) white dice, two dice of each color, and smaller colored cubes. On your turn you rolled the white dice, plus the dice which color matched the quarter's border color. You also, for some reason, threw the smaller cubes with the dice, but I can't remember what rules goverened that. You then matched up matching numbers and straights (and somehow color played a roll). For each point you earned (say, 1 point for a pair, 3 points for 3-of-a-kind, etc.) by any combinations on the dice you found, you moved any of your cubes one space on the board.
If you moved your cube off of the right side of the board, it was put in a reserve (where simple graphics of sailing ships were drawn). Once all your cubes had reached the right side, you would then place a marker on a "completed" area and your ships could all return the board to harrass the other players' cubes. Moving your cube into the reserve area was how you began winning money.
Can you believe this? All in the space of a few minutes of dreaming? What's funny is this game is a dream-tinted reflection of the way I see gambling: Overly complicated in all the wrong areas, any sort of theme is purely a veneer, and people who played felt luck and strategy held identical weight.
Well, except Han Solo was somehow very, very good at this game. Durign the dream, I suspected him of throwing the dice with an experienced hand and eye, and close to the table, so he could in some way influence how they landed. But since we were in cahoots, that was fine by me.