A problem with Story Now in video games (
introduced here) is to support shifting attitudes of individuals and groups towards the player(s) and each other. One solution would be implementing Factions and Attitudes. Below the LJ-CUT is the result of a few days of tinkering.
(
High level description beyond this LJ-CUT )
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Narrativism: Story Now
I want to emphasize that I had nothing to do with the creation of Story Now, and my theoretical discussions on the subject with Ron (and most others who think about this stuff) have been fairly slight.
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