D&D Pokemon-Design-ified

Jul 20, 2007 12:14

Talking with the tech director at my work, a long-time D&D player. He was telling me about some of the rules changes they made, and one falls right in line with my firm belief in "if it's complex, ease your players in gradually."
D&D talk below!! )

rpg, game design, dnd

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zakarntson July 23 2007, 04:28:11 UTC
Well, we didn't go into great detail, but here's an example of what I think he was getting at (and how I'd do it):

I don't have my books, so let's say there's a Diplomat class. Reaching 3rd-level from 2nd- is a leap of 2000 XP. At 3rd-level, you get the Stentorian Voice ability, 2 1st-level Divinations and 1 2nd-level Divination, your Defense Bonus goes up by +1, and your Will save goes up by +2.

You divide the 2000 XP among each of those abilities, giving more worth to better abilities.

Then, instead of getting all those options upon reaching 3rd-level, you can purchase any option as soon as you have the XP.

You could make a Cleric who, at 5th-level, casts as a 3rd-level Cleric, but turns undead at 7th-level. Or a Fighter who consistently gives up a bonus feat for a few extra to-hit bonuses.

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