Star Wars Saga RPG Hacks, Part One (Abstract Combat)

Aug 04, 2007 23:24

I grabbed the new Star Wars Saga Edition. The presentation's great, and I really like the rules. I want to play this game, pronto. The good far outweighs the bad, but I'm not here to pile on kudos. Here's what I'm stuck on:
  • The experience system gets a scant few pages, and you only get XP for overcoming "encounters." This means that the rewards ( Read more... )

rpg, star wars, game design

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Comments 6

kinra August 5 2007, 06:45:38 UTC
I'm eager to see your starting-with-ships option ( ... )

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zakarntson August 5 2007, 18:28:01 UTC
I didn't know about the d20 Modern Wealth system! I've already written up a resources skill. I took a peek at the Wealth system, and I think I prefer my resources (I'd have to give both a whirl, though). My resources skill is almost entirely stolen from Burning Wheel.

The resources skill I've got is just another skill. The actions you can take with the resources skill are: Purchase, Overspend, Gift, Loan, Invest (trained only). You can take 10 but not 20. Bonuses and penalties (in +/-5 increments) represent treasure, debt, etc. A few extra notes for being a Noble, Jedi, etc.

As far as the starship starting option, it's nice to know West End handled it gracefully. It is definitely a campaign issue, and likely will be hashed out by the gaming group. Even so, it was fun to write up a pair of options.

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