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Dec 04, 2008 23:56

I played puzzle fighters for the first time tonight. It's definitely not friendly towards color-blind persons. I had to guess between green and yellow. For the first few minutes I didn't even know that they were two different colors.

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davidn December 5 2008, 20:59:38 UTC
I'm extremely pleased to hear someone else that had exactly the same problem! I played it first against gr33bo (who I only mention because he posted right before you on my friends list) in a Californian arcade, and only lasted a few minutes before I realized that it was totally impossible for me. It's strange - I can't imagine having correct colour vision, so I don't know what it's like not to have to struggle for a while and wonder what colour something is.

Puzzle Fighter seems to be a strange case in that it doesn't provide any other form of cue whatsoever... as it affects 1 in 10 of the population (I think), it's hardly something that game makers can ignore, and it's rather nice when people provide alternatives alongside simple colour differences. I'm an active campaigner for this among puzzle game writers in the independent game-making community ( ... )

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davidn December 5 2008, 21:02:25 UTC
Actually, directly related - I was just looking up our room booking system for someone else and saw as a feature that "Bright red and green lights [on the sides of the room monitors] signal a room’s availability from a distance, perfect for finding an impromptu meeting space or to avoid interrupting someone else’s meeting." I hadn't realized this. I'm going to go and wander round looking at the monitors more closely now to see if I can tell the difference now that I know it's there.

I don't think I've ever written comments this much longer than the original post before.

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zephyr_pie December 6 2008, 08:27:15 UTC
It's interesting to me that other people can see a color or combination of colors and it triggers a thought, and for us it often means nothing. I had played DDR for several months before I learned that the colors of the arrows reflected the timing of the note. And I only learned that because someone told me.

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jemperly December 6 2008, 01:15:19 UTC
How was the game otherwise? What system is it on?

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zephyr_pie December 6 2008, 08:19:55 UTC
The full name is Super Puzzle Fighter II Turbo. It's a tetris/Dr. Mario spin-off with Streetfighter characters and indirect "fighting" controlled by how many blocks you clear. As you clear blocks, mines are piled onto your opponents screen. This should explain it.

It's an arcade game, so I played it on MAME at Tweder's. I'm sure it's a great game for normal-vision people!

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