I'd recommend Gene Wolfe - his Book of the New Sun and Book of the Long Sun series were both phenomenal, though in different ways. Both are kind of post-history stuff. New Sun is more trippy and surreal but both have incredibly language and structure. Highly recommended and they're 4 books each, but the editions I got technically had them in 2 volumes :)
I'd also recommend Jack Vance's Dying Earth stuff, if you haven't read them yet. "Inspiration for D&D" etc., etc., etc. - but also really good. It's a series of stories that all have some kind of conclusion. And, again, my edition was just one big book.
I'd suggest Elantris by Brandon Sanderson. It's a standalone story, with a unique magic system, political intrigue, a great female protagonist, and a main character who dies before the story starts. Definitely NOT cribbed from a D&D game.
http://forum.rpg.net/showthread.php?t=275932 These books by Steph Swainston spring to mind. There's a third one out now too. They're all self-contained stories, but with added value if you read them in a row.
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I'd also recommend Jack Vance's Dying Earth stuff, if you haven't read them yet. "Inspiration for D&D" etc., etc., etc. - but also really good. It's a series of stories that all have some kind of conclusion. And, again, my edition was just one big book.
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Alan Campbell's Deepgate Trilogy
Raymond Feist's Empire Trilogy is a classic imho, even if it was actually cribbed from a D&D game notes
"Music of Razors" by Cameron Rogers
House of Leaves by Mark Z. Danielewski (its more weird fiction the true fantasy and practically requires a notebook to dissect it, but it is amazing)
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These books by Steph Swainston spring to mind. There's a third one out now too. They're all self-contained stories, but with added value if you read them in a row.
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