Jan 05, 2009 01:24
I find myself dissatisfied with how busy my writing appears, published here on George Austin's Working on it. I am referring primarily to the wealth of hyperlinks. One could get the impression that I do not trust in my gentle reader's skill in the use of google. I assure you that this is not the case.
I have recently become enamored of David E. Kelly's television "dramedy" Boston Legal. I'd be tempted to call the thing a straight-up comedy, but I can see the logic of the dramedy label. I must admit that I committed a grave faux pas by entering my relationship with this television series during the broadcast of the final episode. Scenes in this finale were, in my opinion, nothing short of epic. I'd heard a good word or two about the show several times over the last four years, but I had failed to check it out I legitimately had no idea what I was getting into. I took to audacity of the Alan Shore character, portrayed by James Spader, almost immediately. Apparantly his creator felt much the same way - in researching the series after seeing the finale, I discovered that Shore stole the show after his introduction in the last season of Kelly's The Practice, and eventually ended up with his own. Show, that is.
More importantly, I've begun to apply my noodling skills to a role-playing or story game that tackled the Courtroom Drama genre. There are crime and investigative games a-plenty, to be sure (note to self: get Nick to bring out Dirty Secrets some Thursday) , but with the possible exception of Nick Smith and Jake Richmond's Sea Dracula ("a [two page] game about dancing animal lawyers" that sells for $1 plus $1 shipping. It's sold out at Atarashi Game's website, but I just ordered a copy from the indie-rpgs unstore), nothing comes to mind, and that's a crying shame. Courtroom Drama is fun, it has an sizeable audience, and for it's a right venerable genre -- I think it goes all the way back to Aeschylus' The Eumenides.
This noodling path is fraught with dangers. First, there are those who would dissuade me by saying, "Primetime Adventures would be great for Courtroom Crama!" I'm not really sure what to do with this assertion. Jason Lorenzetti would point out that, "Primetime Adventures is great for everything because it doesn't really do anything." Despite that assertion, I still want to play and read the game. I think Uncle Bear recently wrote some stuff recently about PTA's audience rules that made it look like there was a there there, if you get my meaning. Another potential misstep is making The Mock Trial-ish RPG. Mock Trial is certainly fun, but it's not condensed, fast-paced game-fun.
So where does one go from here? Will George Austin ever pick the myriad lines of thought abandoned at the ends of woblag posts? Only time will tell.
rpg,
tv