I find it really interesting that Ryan ascribes a moral value to cheating in games, or searching for system failures. On 179, she talks about cheats in the Sims and how gamers look for ways to make the system crack, then goes on to insist that in interactive drama, derailing the narrative isn't enjoyable. There's a real value judgment here, a
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I feel like the cheats allow the player to click the hyperlinks in their own way of choosing, so to speak. Some people choose to follow the links one way and get one story, or play without cheating and have to run around and make sure all their Sims are constantly happy and fed and not wetting themselves. Other players follow the links another way and get a different story, or they use the cheats and focus more on the storytelling aspect of the game than having to cater to basic needs that the Sims can't just do by themselves.
By the way, I read an article about some of the things in development for Sims 3. Apparently they're going to make it less about constantly checking on your Sims' every basic need and more about ( ... )
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