There should be no such thing as 'Save Points' anymore. I am an old man. I have to shoehorn my gaming into my busy schedule these days. If I get interrupted, I don't really want to go back and replay fifteen minutes worth of a game. I want to be able to save and jump right back in where I left off. I see people use the excuse, "If you can save
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A prime example is the roguelike genre, an essential feature of which is permadeath. But at a more basic level, any savestate-abuser can tell you that free saving removes a game's challenge.
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I still find Oblivion and Mass Effect and Dragon Age and ETC challenging. I won't get into a debate because I don't want to rehash old arguments. Do you agree with the block-pushing? This must be common ground.
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Save points - or, more commonly now, checkpoints - say 'you have to do all of this, and you have to do all of this right, or you don't get to go on.' That's "artificial" challenge, yes, but video games are made by design, so they're entirely artificial. (Artificial means "made by humans".)
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