Is it all for NOT?!

Dec 11, 2009 10:15

I've been spending a LOT of time adding secret stuff to my game. I've got a bunch of side-quests and hidden caves and hidden rooms and hidden items. I even have hidden boss battles. The problem I am having is that this makes balancing the game VERY difficult. I have to assume that the player is not going to find the hidden stuff. But, at the ( Read more... )

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Re: Cheap Nike Shox and Discount Nike Shox for Womens, mens Nike.... 8bitpontiff December 11 2009, 15:49:06 UTC
What the Christ? I was going to delete this but it is kind of funny. I mean, I make a post about how all of my hard work is for not and then I get a response which leads me to believe that my post was all for not, too.

But that offer sounds amazing! 8000000% best quality! That seems so impossible!

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Re: Cheap Nike Shox and Discount Nike Shox for Womens, mens Nike.... moogle1 December 11 2009, 17:17:00 UTC
I think she's interested in you, man. You should make a pass on her.

Regarding your post: Make the game super-challenging without the optional equipment. Make it the kind of thing players might want to do as a challenge run, because the game would be really hard without it.

And then make it so that the equipment isn't game-breaking, but it is really fun to use.

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8bitpontiff December 11 2009, 18:01:48 UTC
See, I don't want to make it too hard without the secret stuff. I want people to be able to make it through to the end without it being too painful and without frustrating the player. I think it's because of the amount of work that went into making the game that I want people to be able to fully experience the fruits of my labor. It's hard to gauge exactly what the player will find and when they will find it, too. I think what is going to happen is this: if the player finds all of the secret stuff, they will be an over-powered unstoppable force. Some of the secret items truly break the challenge but I feel that if the player manages to actually find that secret item, then they should be rewarded in some spectacular manner. I don't know... game design is tough.

I have no idea what a Nike Shox is, but it sounds like some kind of uber-sock.

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