(no subject)

Dec 01, 2008 19:22

Who: [Characters Who Entered the Left Corridor in the Cathedral]
What: Trials (Obtaining Keys)
Where: Cathedral, Tree of Life
When: After This



ATMOSPHERE INFORMATION
Each pillar should be thought of as a pillar almost literally. As far as your characters can see, there are no walls or ceilings to these "pillars", only a floor. At the center of each platform is a key in a crystallized casing, but before your characters can simply walk up to grab the keys, a set of puzzles will initiate that will prevent them from getting to the key and need to be solved before they can have access to it. Successful completion of the puzzles/obstacles will give them access to the key. Once the key is obtained, the possible choice of paths will be available in the form of lighted "floating steps". But first, they'll have to answer a cryptic question with provided choices, and those choices will direct them down the correct path.

concerning the puzzles: Each pillar has a random set of puzzles that need to be completed in order to get the key. The puzzles are left ambiguous, but assume your characters are faced with them and must work (together or alone) to complete them. However, puzzles are not the only things your characters need to worry about. There are traps associated with the puzzles, particularly ones that cause floor tiles to disappear or disintegrate if the puzzle is not completed within a certain amount of time. If characters fall through the floor, they will be immediately ejected from the tree and back into the cathedral with significant injury (consider the injuries equivalent to falling from a very high place).

Beyond that, your characters will be facing an artificial set of obstacles in the set of falling stalactites made of ice composites (yes, even though you can't see a ceiling, they will be there) and temperatures will be frigid. DO NOT let your characters be struck by these stalactites unless you wish to have them face serious consequences. The cold and the stalactites are obstacles courtesy of Caim, and while normally it'd be just painful, with his current poisoned condition his element is just downright deadly. All of his ice and element is tainted with what he's poisoned with and if your character is sliced or hit by any of it, they will also be poisoned. The poison is more like a living organism, and it and works to cease all voluntary motor functions, leaving your character susceptible to becoming a puppet of the organism and nothing more than a shell. It's a very very painful process and while Caim is holding out, he's losing and your characters will fall much faster than he will. And there is no cure, so once your character succumbs (and once the mod says they're done struggling and lost, they're done) they will be out of the picture until the end of the plot.

There are no mind altering effects in the tree of the life, the only things the characters will be seeing are the memories during their transitions from one pillar to another.

rules ;

.: treat it like a comment/action log in order to keep the pace going, otherwise we'll never get anywhere.
.: make sure to reply in the appropriate thread depending on which pillar is being done.
.: in order to prevent hold ups, you can thread the events at different pillars even if the previous pillar thread hasn't been completed yet.
.: since each pillar and its circumstance is very open other to player creativity other than guidelines, please make sure that when posting you're correctly communicating any descriptions of puzzles and etc. First come first serve as far as developing the puzzle/obstacle (whoever posts first gets first opportunity, but isn't obligated to describe/make up the pillar's puzzle if they don't want. The next person can make something up instead, etc.). If no one in the group can come up with a direct idea for a puzzle, feel free to leave it ambiguous and proceed through the log, anyway ♥
.: More info, questions, etc. here.

event logs, vk: kiryuu zero, kh: roxas, cb: spike spiegel, oc: namae, tota: luke fon fabre, completed logs

Previous post Next post
Up