StarCraft II
I was a little too busy getting married when this first came out, and finally had time to play just recently. What's striking about this game is the meticulous brand management going on. Making a sequel to Starcraft requires navigating the dire straits between the Scylla of hardcore eSports players and the Charybdis of casual gamers.
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The automatch works pretty well, but I would probably play more if I knew more people playing. Which I suppose is the point of the Facebook integration (!), but I haven't given in to that particular beast yet.
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The campaign went better when I finally figured out to stop thinking and just spam the special unit for that map.
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