So I was musing upon my last game session (I'm currently running an RQII game, and it rocks!!!) when it occured to me that a game has 'legs' when the players develope their own lexicon. They create phrases or sayings that will last beyond the game. Of course I have an example: Douche-Crane - this is the term the players in my game use to describe
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Pinkmist (verb): to so thoroughly kill something that it is reduced to a fine, pink mist.Ex: you pinkmisted that displacer best.
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A 'Dale': Complete dice botch. We have a gaming friend who was known to fail an unlikely amount of saving throws. Dale has often been heard to utter a comically detached "I guess I better make a new character..." almost as if he expects it.
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I've heard different versions of a "Dale" - it seems that no gaming group is complete without one. :)
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--"Beat until candy comes out"-- of course, Mr.Boy's comic about us wanting to, er,, dissuade the hyperactive teenager in that one DDC 7th Seas game.
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