In light of the current situation, I would highly recommend that everyone residing outside of the village move into the village ... lest they wish to risk an end like what we have seen
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[Voice. For now.]wise_maidenAugust 23 2009, 05:36:50 UTC
Hm. There are still going to be a number of people left over with very few defensive capabilities. And even if everyone comes into the village, that's still more than enough scattered. Were there any ideas on that end?
[Voice. For now.]chikaidestroyerAugust 23 2009, 06:18:21 UTC
Even those without defensive capabilities can help. We will be in need of physical defenses -- a blockade across the eastern perimeter to provide us defense if they decide to travel by land. It will also give us a line to prepare anti-air measures.
[Voice. For now.]chikaidestroyerAugust 23 2009, 19:36:52 UTC
We will need to know where the healers are when the time comes. But that's not a current priority. Please offer your support where you can.
[locked]
This is perhaps logical considering what we know, but the intruders will likely have the healing powers similar to, or stronger than, what you experienced while possessed.
The ability to get yourself and others out of danger? A type of teleportation magic? You may wish to see how limited its effectiveness is before I take that particular power into consideration.
But your offensive magic will definitely help. I presume these are projectile magic, and not touch-related spells?
My ability is versatile, giving me command over the seven elements simultaneously. However, I am perhaps most useful to you due to my knowledge of the occult in general.
Considering the situation, we will need to prepare for the likelihood of the intruders flying. Anti-air measures. Archers, gunners, others with projectile fire. It's something to look into.
Accounted for, mostly. I'm sure there are members of the formed groups who fit that criteria, so knowing what kinds of weapons we have available should be your priority. [It'd be nice if someone could have a Nikita or freaking rocket launcher. We can dream.]
[Filtered; Voice]cladinthedarkAugust 24 2009, 00:33:45 UTC
Sir Silverburg. I am currently in the process of looking over what everyone else is saying, but if you have anything specific you would like to bring to my attention, I am all ears.
[Filtered; Voice]chikaidestroyerAugust 24 2009, 07:09:38 UTC
It's a lot of information to take in. I believe you mentioned before that you are a capable mage. I would like to ask for your assistance in directing the many magic users we have here. I am especially interested on your thoughts on the usefulness of non-elemental magic.
[Filtered; Voice]cladinthedarkAugust 24 2009, 21:32:28 UTC
Of course. I'll start coordination at once.
It's the ideal counter to an enemy whose vulnerabilities and strengths we don't know. If we can find a more specific counter, we should shift to it, but non-elemental spells are the best to use against such an unknown.
[Filtered; Voice]chikaidestroyerAugust 25 2009, 05:58:12 UTC
Considering our past encounters with the possessed, we need something versatile that may work against any type of elemental magic. Non-elemental magic is rather limited in my world, so I am relying on others' knowledge.
An opposite to the "light" magic needs to also be considered. Dark magic of some kind.
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Is there anything you would have me do specifically, or should I lend my support to that for now?
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[locked]
This is perhaps logical considering what we know, but the intruders will likely have the healing powers similar to, or stronger than, what you experienced while possessed.
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But your offensive magic will definitely help. I presume these are projectile magic, and not touch-related spells?
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It's the ideal counter to an enemy whose vulnerabilities and strengths we don't know. If we can find a more specific counter, we should shift to it, but non-elemental spells are the best to use against such an unknown.
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An opposite to the "light" magic needs to also be considered. Dark magic of some kind.
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