Jonathan Blow's Braid, if you don't follow video games, is the current darling of the press. Superficially Mario-derivative, it references the iconic games as a metaphor for a failing relationship. Every world treats the flow of time differently--without spoiling too much--as a metaphor for the protagonists' desperate desire to rewind time and undo
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I agreed with you while playing that the apparent gap between the text-based story and the gameplay felt a little wide. After I thought about the ending, they retroactively synthesized much closer together. But that doesn't undo (doh!) the fact I was like "er, ok" about it while actually poking through the levels.
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It's like the writing: in portraying a weak-willed and self-absorbed man, it makes the GAME seem lazy and pretentious.
Come to think of it, I got the exact same feeling about I Heart Huckabees: presumably the intended the characters to be incompetent but I just felt like the director was incompetent instead. Maybe it is just me!
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