'RPG-z0rd', as they say

Jul 22, 2005 12:14

Can I ask everyone to do me a favor and post a brief character background and possibly some pertinent stats that they've figured out for next year's Buffy game? I'm looking through the modules and trying to figure out which one(s) would be best adaptable for what you guys want to do.

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Megan's character anonymous July 23 2005, 23:28:38 UTC
I think at this point I will have to have a character that can be an effective recurring cast member, not something important, like a watcher or slayer. Assuming I haven't moved to someplace exotic, like Iowa, it still might be a problem to get to Lawrence when you guys have free time. That said, I have nothing definite in mind, except maybe I should be a girl character this time. I have no preference for the level of supernatural/magic/strength aspects of my character. Except we've already established that I really like to hit things. A lot. Like a 13-year-old boy or something

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My Second Character; or, I Experiment With Non-Spellcasting moonmaid July 24 2005, 17:30:04 UTC
I don't remember any of my stats that I worked out (I'm not quite that sad yet . . . shut up), but I remember my basic character I made. Half-demon--I don't remember what kind, but one of the pre-made ones from the book--violent, likes to smash things, also I believe has the Braniac quality added on. 'Cause, y'know, it's more fun that way. ^_^ Um . . . lessee . . . oh, she has whatever that quality is . . . Humorless? She doesn't show much emotion. She also, I believe, has the Love drawback, so don't forget to factor that in to make her do stupid stuff against my will. ^_~ If you have any other questions, Nick has the character sheet I made somewhere in that black folder of his, I think.

Whoo, RPGage! Sweet!

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Hooray for gaming! Also, I should do this for my campaign. darkyak July 25 2005, 06:01:58 UTC
This is the third time I've written this post--each time I found something in the idea I didn't like and wanted to change. I say this just so you know this is not going to be wholly accurate to how my character (who is going through a naming crisis at the moment) will end up--but the basic concept is still solid ( ... )

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Oh lord, I needed two comments for this darkyak July 25 2005, 06:02:24 UTC
Mechanics wise, the Pyrokineticist quality is obviously going to be the most important one here (although other "energy" types, like Gwen's electricty, cold, acid, sonic, water, air, earth, could be fun to play with, depending on what you thought would be game workable--fire is a fine default, though). He's also going to definitely pick up Artist (with a few corresponding skill ranks, naturally), and *gasp* skip on Nerd/Brainiac.

He may end up having one (maybe even more) of Telekinesis, Enchanter, or Superscientist at low levels, for his other dabblings in the occult. Although he'll have a high enough Will (I'm thinking a Big Damn 6 here, sir) and Occultism to be a decent spellcaster, he probably won't actually have Sorcery, at least not at character creation. Although he might pick it up later through XP (learning it along the way, depending on how the game goes), he's definitely not going to begin as a mage.

Appearance is a must (it can't be an accurate Buffy game otherwise), Resources almost equally so, and Occult Library ( ... )

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Three -_-; darkyak July 28 2005, 17:14:19 UTC
Oh, and Resistance (fire). Good lord, Resistance (fire).

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