Incentives

Apr 20, 2013 09:30

I've been assigned to read "Drive" by Daniel Pink as homework for work. I've made it through Chapter 1 so far (go me). But, it has reminded me of a couple problems with incentives that I have encountered recently.

I backed my first project on Kickstarter, Lex Laser Saves the Galaxy, Again. I think Kickstarter is a cool way to use the internet ( Read more... )

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firstfrost April 20 2013, 18:30:08 UTC
I did put some money into kiva - and yeah, I think of it as a charity, not as an investment. The main way in which it is not as lame as giving them the money, is that after they pay the money back, I loan it to someone else. So instead of giving one person the money I could spare, I've loaned five people the money I could spare.

But yeah, as far as "why not just give the money", I do some of that too. :} I don't think any one thing has to be the only answer.

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merastra April 20 2013, 19:21:12 UTC
Ah, firstfrost, this makes kiva make more sense. It also makes sense for people who would like to give like the Gates' but don't have as deep pockets.

But countertorque, I agree with your analysis that KickStarter projects are geared towards that friends-and-family or "pre-order" model and less towards an actual big-time investor. I assume the KickStarter site is ok with this, as in that's their whole premise. It does make it feel a little weird though to see kickstarter projects then ask for 10% or other huge investment levels.

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kirisutogomen April 20 2013, 19:36:57 UTC
I'll note that Pink has never done any research himself; he's a lawyer and a speechwriter with no science or engineering training, and it shows ( ... )

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rifmeister April 20 2013, 21:06:29 UTC
But it partially depends on what "big" is right? The Veronica Mars Movie raised $5M. Ryan North raised $580K for a Choose Your Own Adventure. On the manufacturing side, the Nomiku guys raised over $500K. I agree that probably nobody can raise $50M, but a bunch of the projects are bigger than I thought they would be when I first head of kickstarter.

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firstfrost April 20 2013, 22:36:08 UTC
I assumed that Cael meant "an individual person can only sanely grow their contributions by funding multiple projects" not "an individual project can't grow very big". Admittedly, I only started to assume that after writing a rebuttal myself. (Individual projects grow really really well when the thing they're producing has a negligible incremental effort; they seem to sometimes swamp the project runners when the incremental effort is high, but that's sort of a different issue.)

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kirisutogomen April 21 2013, 19:21:21 UTC
I assumed that Cael meant "an individual person can only sanely grow their contributions by funding multiple projects" not "an individual project can't grow very big". Admittedly, I only started to assume that after writing a rebuttal myself.

Communication is hard. I even went back and added words before posting to avoid that particular misinterpretation, but apparently I didn't add enough of them.

Also, I don't think rifmeister is responding to me at all.

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ricedog April 20 2013, 21:26:05 UTC
Another model for Kickstarter is to use it to demonstrate a market exists for your product, and then get funding from a real investor.

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bakedweasels April 22 2013, 14:37:34 UTC
KS is a huge event in the hobbyist board game industry, it seems. Many high-profile board games (in that little community) are using it. As a pre-order model, I think it works fine and provides a better "up or down" for projects than the typical pre-order model common in the wargame space ("P500", a system where people can order the game and once they hit 500 or some other threshold, they do a print run 2-5x the size and make the game--this can take many years). I agree that the huge sponsorship levels are kinda funky, but there's enough money in the world that you may get people who REALLY want to see a certain artistic endeavor get undertaken and are willing to pay lots extra for it in exchange for the tote bag and a shout out ( ... )

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