Gamers are funny. More specifically, the way they react to the "canon universe" of their favourite game is funny, and though I always took it for granted, it's starting to hit me way more now that I actually write game material for a popular (i.e. ferociously defended) game line. (Now, I know I said I wouldn't be reading review-type things, but I
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that would explain some of my games - i really don't care about canon. if i have an idea i like more, i change things. and i end up playing with the same group of friends. doesn't actually bother me much, but ah well.
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But I'm more talking about stuff that happens in canon that didn't change anything. For instance, why do people get pissed when we write brand new stuff they don't like? Why did people have giant arguments about stuff in First Edition and then refuse to change what they hated?
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Oh, I've got an entire essay on this topic somewhere in my journal - about three years back. It dates back to the old World of Darkness, so many of the references are obsolete, but I think the core of it holds. I'll see if I can hunt it down -- I wasn't smart enough to make it a memory, I think.
And you should drop me a line privately about that other post. We should scheme.
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And, of course, that's a fair call to make on your part. At the time, I was just tired of the disingenuousness -- although I think that comes out more in the comment thread.
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I realized that you post was perfectly cogent but did little more than agree with me. My real question is, why does canon matter? Why? I see that people want consistency, but why? It's not like sports, because it's not like inconsistency/changes (or whatever) makes the game line win or lose.
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A lot of the annoyance stems from the way that an unwanted change to canon affects this model over the long run. If you're a Storyteller, you can easily ignore any canon changes you dislike in your game; if you're a player, you can petition your ST to ignore them for you. But if you're invested in playing Exalted (or whatever) many times, with many different groups and STs, it becomes a bigger challenge: now you need to find a way to "change" the thing that bugs you every time(Arcane Fate is a great example because it was something that, at the time, bugged me a lot too. In my own long-running chronicle there isn't even a trace of it (which was enough that I ( ... )
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In other words, I know it matters, I just don't get why we care so much. I see that it's a lot of effort, but wouldn't it be less effort to just change it than to yell at the writers? Hmm ... actually maybe I do get it. People feel like they pay for a game that should agree with them, I guess, not "force" them to learn it and then change things.
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