ALikeyStory Nyzul Rules!

Sep 23, 2008 14:32


I'm very strongly considering writing an all-pupose guide to success in Nyzul Isle Investiagion, as I feel I am qualified to write such a guide. While I was working on it I realized that a lot of the success in Nyzul Isle is based on agreed-upon rules between the members. Pickup groups can just wing it, but when the going gets tough, having ( Read more... )

nyzul, guides

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Comments 8

Rawrrr anonymous September 23 2008, 19:44:35 UTC
I think the rules are pretty clear from what we've been putting into practice. Never realized it was so damn long until you put it all down in words :P I'll read it in more detail when I get home from work.

FYI, you're going to be farming 2 Fridays in a row coming up! :P Don't forget!! You like my 100% attendance, dun lie!

-Kisa

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brimah September 23 2008, 20:54:45 UTC
Damn you Taisaijin! I shall have my hat if its the last thing I doooooooooooooo!

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I like :D anonymous September 24 2008, 06:01:31 UTC
I recently started a nyzul static of my own and this is exactly what I need to know and what our rules should be. Lotting was the same for us, but we've only got people interested in Goliard and Askar... which is quite a pain for me as I dearly want my Goliard chap ><.

Best of luck, and thanks again for the guide!

Miroku- Asura

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anonymous September 24 2008, 21:29:25 UTC
great guide, I like the communication part, but depending on the group it helps if the entire group is putting as much effort into it as the leader is. like if people know how to act on their feet and can split/do crowd control etc. then it'll be a much more effective group. is it possible with most groups? no. but I've seen it.

also, gears are NOT true sound. I know it's a common misconception that they are (because it's hard to tell where they're facing) but they are only true sight and magic

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anonymous September 26 2008, 02:31:44 UTC
Serrrrrrrrrkeeeeeeeeeeeeet!!

wiseguy

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