Game, Beta 2

Nov 09, 2008 02:34

It's beta time, and the last time I'm giving you guys a look before I start doing some serious world-building. The changes from last build are phenomenal ( Read more... )

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annelidsquisher November 10 2008, 02:19:35 UTC
So far so good, recommendations are minimal at this point:

For Game:
-Visual reference to tell difference between pushable things and non-pushable (that double-stacked blue block to the right of the fridge had me confused, was a bit disappointed to find I couldn't do much with it)
-Teeninsy bit more deceleration potential (when that guy gets going, it's tough to keep him from stopping on a small ledge between pits)
-disable autofire for holding down X, or decrease rate of fire (once I figured out I could hold down X, enemies became inconsequential)
-alternately, be nicer to starting player in starting zone (surrounded by enemies before I figure out controls? DO NOT WANT)

For Map Editor:
-Display Coordinates of mouseover square (would be very helpful in counting out distances, planning new maps, etc.)

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falkreon November 10 2008, 05:21:24 UTC
that double-stacked blue block can be blow'd up. The final version will look identical to all other walls, infact :o ( ... )

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