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Character: Jun Kurosu
Series:
Persona 2: Innocent SinCharacter Age: 17
Canon:
Note: This app contains unavoidable spoilers.
In Sumaru City, rumors become reality -- a dangerous prospect when you consider that gossipy high schoolers and alien conspiracy theorists have loose lips. All over the city, citizens' greatest dreams are coming true at heavy prices, courtesy of a mysterious and cruel masked figure known as the Joker. High schooler and reluctant leader Tatsuya Suou and his companions utilize a power called Persona and wacky negotiation skills to defeat a demon plague, the minions of the Joker, and his cult in a quest to save the city. Their quest gets personal when they regain memories of their lost childhoods and discover the enemy's true identity and the ticking timebomb of their world's fate.
Beneath the Joker's mask is Jun Kurosu, Tatsuya's best friend from childhood and victim to corrupted memories. The real Jun is a kind and loyal young man, polite and reserved with solitary hobbies such as astrology, flowers, fortune telling, and domestics. His experiences cause him to question the nature of humanity and ideals, and he's vocal with his thoughts that range from the flowery and romantic to the questionably morbid. He wants to help others make their dreams come true, and this goal, along with a fierce devotion to Tatsuya, his big sister figure Maya, and the rest of his friends, motivates him to continue on through the guilt and sins he committed as the Joker. Despite his benevolent nature, he can be unforgiving and even violent towards those who cross him or his friends, and he is not above manipulating others, with his androgynous beauty or otherwise. And even though he looks fragile and fights with, um, flowers, he is no pushover. In many ways, Jun is a walking contradiction and occasionally needs the support of his friends to convince him he deserves to exist, but is fairly adept at keeping his cool and his myriad of problems under wraps.
Sample Post:
I was told that the Director needed a pick-me-up, but I'm sure she's chosen the wrong person for the job. How could someone like me make others happy? Especially someone like her who has lost an important person...I feel very sorry for her. And while no offense is meant, Zombie, it's no wonder she needs a better team of investigators if she has been using the other denizens of this camp to solve her mystery. If you've ever tried chatting with demons, you must know that they're quite disagreeable, unless you manage to get on their good sides. Though when you think about it, humans aren't so different. We pay respect to those who treat us with kindness, and those who don't may meet a...messier fate.
Ah, that's the key, isn't it? To getting back home. If the Director can find some solace, she won't need the company of all the campers any longer...and perhaps she can find some happiness again with all of her "pets". Living with the pain of loss is just another part of existence. I'm sure you knew it too, once upon a time. Perhaps you even know it now, when you've had your fill of wayward campers' brains and find yourself less occupied with getting your next meal. There is nothing sinful in living for simple pleasures, I think. And sometimes we get so caught up in our own sorrow that we forget how to live for anything - or anyone - at all.
For awhile, I had also forgotten how to smile, but there were special people who were there to remind me and promise that there would always be a home for me to return to. I don't think I have any right to bring happiness to others, but while I can't solve the Director's mystery, I can show her the joys that my friends brought to me. Even though you're trampling that patch of cornflowers under your feet, you should know that they'll grow back. I believe that we have the same potential...you know, that what doesn't kill us makes us stronger.
In your case, whatever did kill you made you stronger too! Not many can say they've gotten back up after death. An admirable brand of determination. That strength of spirit can only be rewarded with an Iceland poppy, in exchange for a clue to the Director's location. I think she might enjoy one of these too. The beauty of a flower can bring a smile to anyone's face. Take it, I insist! But don't try to eat it, you'll -
Oh, um...that's a shame. Maybe I should have warned him about the poison sooner?