Any RPG which is being run with a plot has to be, to some extent or other, a railroad, as characters have to achieve certain points in the plot. The trick is to make sure your characters are motivated to move in the right direction, rather than simply brute-forcing the characters there (bread-crumbs rather than train tracks as already discussed with failing_angel). Sometimes the only way to do it is to sit down with the player and discuss what his/her character is doing from an outside perspective.
Take my character last game, his motivation was to save my father and to do it as quickly as possible, a path that was leading to certain death. Once he realised it was likely to kill him he stopped, can't save dad if you're dead, so better to get there some other way, even if it's slower.
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Take my character last game, his motivation was to save my father and to do it as quickly as possible, a path that was leading to certain death. Once he realised it was likely to kill him he stopped, can't save dad if you're dead, so better to get there some other way, even if it's slower.
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