exitvoid application.

Oct 03, 2011 10:56

player.
NAME/HANDLE: lynne
PERSONAL JOURNAL: kongming
ARE YOU 16 OR OVER?: yes...
CONTACT:( email. ) farplane.glen @ gmail
( plurk. ) @hawksong
( aim. ) mailman miles
OTHER CHARACTERS: none.

character.
CHARACTER NAME: Barnaby Brooks, Jr.
SERIES: Tiger & Bunny ( wiki-link )
CANON POINT: End series
AGE: Twenty-five
APPEARANCE: BAMF.

PREVIOUS GAME HISTORY: Not applicable.

PERSONALITY: Barnaby Brooks, Jr. is undoubtedly the poster-boy of every woman’s dream; he’s charming, he’s intelligent, he’s handsome, strong, and cool - the list goes on. Above all, he saves people’s lives for a living, and what kind of woman wouldn’t like that? It’s easy to say that everyone looks up to him when they see that man on television… but that’s all there is to it to him; when Barnaby is on television, he’s simply doing his job - to rise public interest, to give Hero TV Live better ratings and most of all, to earn points.

In reality, Barnaby is only playing the role of an ideal Hero on television, as he is someone else entirely off-camera. During his free time, he can’t be bothered to stick around with his co-workers. In fact, he gets annoyed when people - Kotetsu, to be specific - butt himself into his personal life. He would rather Kotetsu stay away from it, and because of that, he is extremely aloof and would rather work alone than to ask anyone for help... When it comes to interviews, he answers questions easily, essentially playing a “character” instead of being himself, and he doesn’t mind it that much, explaining to Kotetsu that he’s simply doing his job when the other inquired if he gets tired of doing that. He also doesn’t mind a great deal of fanservice; when he’s on camera or knows that his fans are looking, he’d run a hand through his hair, pose for the camera and etcetera. And while he does get sometimes annoyed by dull interview questions, he’ll still make sure he’s done his job by the end of the day.

Stand-alone as he is, he still abides to his new partner when the company attempts to sell out the idea of the first Hero tag-team with Kotetsu. He can act nice and tolerate Kotetsu’s clumsiness on-camera, but because they are so different, he often gets irritated that the other tends to get in his way or do something not according to play. While Kotetsu play by instincts, Barnaby goes by logic. And because of that, they often clash and are displeased with each other. Barnaby’s intelligence is usually what saves the day, though, and even with all the misadventures that Kotetsu causes for him, he still ends up stealing the camera when the day’s over. Unlike Kotetsu, who believes that Heroes fight to save others, Barnaby has a firm belief that the most important part of being a Hero is to collect points, to steal the show and make a name for himself. When he’d set out for his first mission along with his partner, he makes sure he’s gathered enough information about both the criminal and the other Heroes to make sure that he will have the upper hand and make it in time for a “Grand Entrance,” even if it means to miss out on the action a little bit. He has a lot of patience when it comes to that, whereas Kotetsu is quick to act on instinct.

Barnaby doesn’t like it when things are not going according to plan or if it’s out of schedule. When Kotetsu was late to meet with him at their vehicle, he said, “I’ll never forget that you’ve wasted three minutes of my life.” He is very technical - a perfectionist, if you will. For example, he says that he’s fussy about the indirect lighting of his interior design.

Trust is something Barnaby values above all else, and when someone doesn’t trust him, he’ll declare that he won’t trust anyone who won’t trust him. This is especially true when it comes to Kotetsu. Even though they’re partners, they didn’t show much trust within each other in the beginning of the series. When Kotetsu does something that suggests that he doesn’t trust him, he’ll get irritated and often act rude towards him in retaliation, even if they have grown on each other. When someone as close as Kotetsu betrays his trust, nothing becomes good from it, essentially. Later on the series when they’ve become much closer and when he actually acts nice toward Kotetsu and even admires him, there was a point where he becomes confused about his memories about that night of his parents’ murder. When he thought Kotetsu was only helping him so that it’ll be easier for him to retire, Barnaby feels betrayed and immediately gets into defense-mechanism mode. He would insult him and claims that he’d rather do everything on his own, since it’s better that way. That had awarded him a smack right across the face, and rather than understanding what he’d just said that’d caused Kotetsu to smack him, he just uses his powers to leave. This suggests that he isn’t so great about containing his emotions, and no one can really blame him, really; his parents were killed right in front of him, after all.

Since that, he’s spent his free time investigating Ouroboros, the crime syndicate that he believes to be responsible for that, and has dedicated his entire life into doing so. To him, nothing else matters - he lives for vengeance and only vengeance. In fact, the only reason why he’d revealed his face and name to the public is to get him closer to the murderers, including the changing of his name to his father’s (Barnaby Brooks). His life is structured around that, and nothing else gets him more emotional than remembering his parents. He still keeps the toy his father had given him from his fourth birthday - a small toy robot. He considers it a precious gift and has treasured it even to this day, when he’s all grown up. Barnaby tends to get furious when it concerns the killing of his parents. For example, when saw a criminal with the Ouroboros tattoo on him, he lost s control of himself and intended to at least severely injure him, because he had to at least stay alive to answer the question he’d been seeking for twenty years.

But this isn’t to say that Barnaby remains this way throughout the series. He does grow - a lot, actually, and part of that reason is because of Kotetsu, his aforementioned partner.

Relationships play a big part in his life, and why the reason why that is because he’d been alone for so long. The only people (at the start of the series) who still remains as the closest people to him are Samantha, his childhood nanny, and Maverick, the CEO of Apollon Media and a friend of his late-parents. Maverick had taken him in after the tragedy and had treated him as if he was his own son, and he looks to him with much respect and tenderness. He is his go-to individual when he’s uncertain or conflicted. That said, Barnaby can only express his emotional tenderness in front of those he trust.

To others around him - while he’s not on camera - he is stoic, and overall disinterested in those who don’t concern him. Even so, he still speaks in general politeness, always saying please when he’s requesting something. He doesn’t concern himself with the other Heroes and acts generally neutral to them. However, those who are easily offended can easily get off on the wrong foot with him as his calm delivery of speech and deadpan can potentially be written off as condescending, making him sound and act like a douchebag. This is especially true on the second drama CD where he’s seen speaking and inevitably trolling Karina.

But perhaps the most important person in his life as the series progresses is Kotetsu Kaburagi. Now while it is mentioned that he acts neutral to other Heroes, he can’t with Kotetsu because they are partners. Everything Kotetsu does affect his own status as well, so he is always on the other’s case. When the court ruled that Kotetsu - or rather, Apollon Media - shall be responsible for the unnecessary damage he’d done to the city while saving civilians, Barnaby gets aggravated because Kotetsu’s problem is his problem. Now while he really doesn’t want to do anything with Kotetsu, he’s bound by company orders to do so, and that was the only reason he tolerates his partner.

The entirety of his relationship with Kotetsu is extremely dynamic, and they do eventually grow on each other, little by little. They start out more like rivals than what’d you call “partners,” and they’d argue more than they’d cooperate… It’s entirely unsurprising, though; they are the definition of opposites “attract.” As mentioned here and here: Kotetsu is more about saving people, Barnaby is more about acquiring points; Kotetsu relies on instinct, Barnaby relies on logic; Kotetsu is all about justice, whereas Barnaby is all about common sense - the list just goes on and on.

Perhaps part of it is because of Barnaby’s first impression of Kotetsu, though; to be exact, he’d shown up saving him, carrying him out of danger. And while he’d been polite toward him in camera, saying “Don’t push yourself too hard,” he’s seen immediately claiming that Kotetsu’s ideals are outdated and labels him “old man.” Since then, he was forced to be paired with him, only tolerating him due to the company’s orders. Even though they’re a team, they would tend to act on their own, often causing more of a mess than getting anything done. His frustrations are expressed in calm, condescending remarks, and even though they end up with nothing, he never actually gets angry at him - or do anything that requires losing his composure (because there’s only one thing that ticks him off, and while Kotetsu comes close to it, it’s nothing compared to what he’d experienced in his childhood). He also doesn’t like he meddles into his personal life, as he considers their ‘relationship’ is strictly professional - they are only following company orders. Kotetsu gives him a nickname, Bunny, because he hops around and his suit looks like it has a pair of bunny ears, and Barnaby despises that nickname. He would stop everything just to make a point not to call him by that silly name. He does, in fact, get offended when Kotetsu calls him that, but he would let it slide at times… just like how he calls Kotetsu old man in turn.

Their friendship develops when Kotetsu risks his life in order to save him, taking a hit for him. After then, he shows more concern for his friend and begins to open up for him, wondering why Kotetsu puts up with him. This trust is almost immediately vanquished the moment Kotetsu went against a certain plan because he didn’t believe Barnaby would be able to contain his anger in the face of Ouroboros… only for it to result in failure. Barnaby withdraws himself again, acting more cold towards Kotetsu and mentions multiple times that he will be better off on his own instead of getting constantly interrupted by Kotetsu’s inability to think before he acts. But he hesitantly accepted Kotetsu’s help when he saw what lengths he went through in order to give him a hint about his opponent - Jake Martinez, who had been someone he’d been made believe to be the murderer of his parents. And because he’d forgiven Kotetsu and used his advice, Jake does end up defeated.

After that whole fiasco, Barnaby does feel some closure for the murder of his parents, but he still wants to know why they were killed. Even so, Barnaby significantly changes along with Jake’s death, remarking that he’s much happier when he’s no longer living for vengeance. With that, his relationship with Kotetsu changes as well - he’s friendlier with him, and for the first time, they are more of a team than people who just happen to have to work together for numbers. He openly admits that he wants to gain and maintain Kotetsu’s trust, and is able to finish his sentences… and he’s even able to get emotional in front of him. When Barnaby can cry in front of someone, one can be sure that he absolutely trusts that person. Barnaby no longer calls Kotetsu “old man”; rather, he calls him “Kotetsu-san” now, and at the end of the series when Kotetsu formally announces his retirement, Barnaby, too, retires, stating that there’s no reason for him to be a Hero if Kotetsu is no longer there. And of course, when Kotetsu comes back, he returns to the job along with him.

ABILITIES: As a NEXT - a mutation that was found within people forty-five years prior to the beginning of the series - he does indeed have special powers. His type of power is exactly the same as his partner’s: Hundred Power. When activated, his physical abilities - including (but not limited to) strength, speed, endurance, jumping, healing, etc. - are increased by a hundred times, like its name suggests. The only downfall of this power is that it only lasts for five minutes; after that duration of time, he will not be able to activate it again for another hour.

I would assume that the hour time-span would be too short of time for type of power, so I’m cool with whatever you guys come up with as a power-cap.

POSSESSIONS:
1.) outfit (jacket, plain black t-shirt, jeans, red bamf boots, glasses)
2.) "call" bracelet (non-funct)
3.) cell phone (non-funct)

samples.
JOURNAL ENTRY SAMPLE:
thread with kotetsu in zodion.

THIRD-PERSON SAMPLE:
action log within the same thread.

( application ), ( exitvoid )

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