MAFIA: DAY TWO

Oct 27, 2010 19:28

MAFIA: day two





At precisely 7:59:59 AM, your character wakes up.

Today is the morning of the first meeting for the Multinational Amity For International Affairs. Your character showers, gets dressed, and gathers whatever notes they've brought in preparation. The meeting is to take place in the Morning Star Ballroom at 10:00 AM sharp. Your character might stop for breakfast in the beautiful kitchen, or head to the atrium for a quick pre-meeting nap.

Wherever they are, the Butler has found them, and he is pale and sweating- completely scattered, nothing like the composed man he was yesterday.

"Please! To the rooftop!" His voice is choked with panic and fear. Naturally, you follow him.

You find yourself with 22 other nations on the rooftop. You are number 23.

As for number 24?

Japan is impaled on one of the spikes of the roof straight through the chest. Blood drips down the spike. Most of it is dry by now. He is covered in blood and is cold to the touch. The only way that you can even tell that it's Japan at all is by his clothing.

It's a bit hard to identify someone when they're missing a head, isn't it?

Looking as if he would rather be anywhere else in the world but here, the Butler explains...

What will you do now? Are you still recovering from the shock of Japan's death?

Or are you out there, looking, hunting? Searching for clues? Peering into the eyes of every one of your fellow nations, wondering just who the traitors are?

Don't make too many hasty moves. Attacking someone who may be innocent will only work against you. You must use your wits, whether you are innocent, a Demon, the Doctor, or the Detective. Most of all, you must act quickly, because soon you must vote, and then night will fall again...

Later in the day, the demons gather to discuss their success... And possibly to grow very angry at the Butler for neglecting to mention the existence of the Doctor and Detective.

IMPORTANT: Mansion layout! Your character is free to explore any room that is not in red. Red rooms are, for now, locked, and the Butler will shoo your character away if they try to go in. The upstairs (with bedrooms) is fully accessible.

Things that your characters are likely to notice today:
-All phone lines are down. This includes whatever phones are in the mansion and whatever cell phones or other communication devices your characters have brought. They will receive no signals; no amount of fooling around with their device will fix it.
-Anyone who brought a gun will find themselves reduced to one bullet. Whatever extra ammo your character brought has disappeared. Each gun has only one bullet now, and it is in the chamber.
-Japan's head is missing. Where could it be?

Please direct any questions HERE.

You can keep track of how the game is progressing HERE.

DAY TWO LYNCHING VOTING POST IS HERE

hetalia mafia (ic), hetalia mafia

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