Day 72: A Two Headed Killing Machine: An Army of Two Review

Apr 19, 2008 18:05


Army of Two is a great example of how important a little TLC is to things like movies and games.  Halo shines so damn bright because what the hell was Bungie before it?  The game put them on the map, and made it one of the most important developers in North America.  You can argue quality, but you can’t deny that after Goldeneye lost its luster, ( Read more... )

video games, army of two, resolution, review

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Comments 4

joshy0302 April 21 2008, 12:36:35 UTC
Kind of a random comment, but EA also teamed up at one point with Square before the Square Enix merge to release games in North America. Seems they also enjoy riding coat tails. =X

http://en.wikipedia.org/wiki/Square_Electronic_Arts

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itasianinvasion April 22 2008, 13:34:48 UTC
Trip Hawkins gotta eat!

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anonymous April 23 2008, 22:58:27 UTC
I rented it, and I agree with your insight and will add a few more ( ... )

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itasianinvasion April 24 2008, 00:50:22 UTC
I never had a problem with the AI on either side of the rifle, but I appear to be the only person in the whole world who didn't.

I think the idea of the aircraft carrier was that it was set up by everyone in the government in on the conspiracy to make the military to look bad, so everyone could have been ordered away. I do agree that they should have explained it better. However any reason was wiped away when I realized I would be parachuting on to an aircraft carrier. I mean, Under Siege is one of Siegal's few good movies.

They didn't use a bunch of the buttons! Why not map melee to one of them?!?!

This could have totally been our game to get on Live and dominate with. Stupid EA.

Matt

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