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tundra_no_caps January 29 2009, 17:19:27 UTC
It's kind of like the story, of the teenager who read Lord of the Rings and cried about how much it stole from D&D. Weber's "Foundationing", where something leaves its roots, and becomes a "made-thing", as if it always were a seperate entity in the world.

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loke_dogg January 29 2009, 17:27:17 UTC
Its funny you mention the current YA market's obsession with vampires, I was discussing this with a friend last night, and I decided that after many years of your addictive product I could probably bang out a 6-part YA vampire series that would sell, but it felt a little hollow, as if I would be doing it because I saw it as a business opportunity, not because I had any particular desire to write a 6-part YA vampire series. I'm curious what your thoughts are on writing something on spec (as opposed to being contracted to write something) that doesn't necessarily speak to you as a writer but will likely sell.

Also, I noticed that about 4e myself, they tried to make it WoW the tabletop version (which I don't mind, I'm a total WoW addict) but with the idea of WoD Online coming out, how do you think the existence of WoD in a video game form will influence the tabletop experience?

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sexualcabinetry January 30 2009, 00:45:58 UTC
Harlequin Romance has set up a specific sub label for vampire/werewolf romance, called "Silhouette". Apparently there's a market for them, but they need to be separated from Harlequin's normal stuff. Most of what I have seen is basically just Twilight with more than a little White Wolf influence in there.

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wordwill January 29 2009, 18:23:49 UTC
1. Things get influenced by other things. D&D, no matter how seminal, is a game in an ecosystem of games. If it didn't take in some genes from the pool, it'd just be in-bred. I'm glad it's willing to become different things in subsequent editions. If I want to play old-school D&D, that's what eBay is for.

2. Pie is easy to run, is it?

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