I'm designign a new setting, and want to incorporate spells that requrire more detailed, psychological storytelling. I have a couple of new clerical domains to this effect, Memory and Secret. What do you think of the playability and balance?
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Secret )
Comments 7
A few minor things:
1. These domains should have domain powers granted to clerics who have them.
2. I think that the zero levels spells are too potent, particularly the secret domain one. Zero level spells are very weak and should likely always allow a saving throw.
3. I believe the range "close" is defined as 25 feet +5/two caster levels.
4. Permanent effects that require such potent magic to remove (level 8 and 9 secret domain spells) should very very carefuly handled. Not many magic effects that so radicaly effect character sheets are permanent.
5. Those are some really really cool spells. Do you object to them being used for other people's games?
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edit: 3. I believe the range "close" is defined as 25 feet +5/two caster levels and "medium" is 100 feet +10/caster level
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I particularly think that the durrations are solid. It is always hard to balance spells lasting too little time to be useful or too long and too powerful (the reducing of Bull's Strength, for example, to 1 minute/level in 3.5 really made the spell less than worth while and flat out made the other stat-buff spells complete junk). I think you've achieved a good balance between the two.
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Memory Lock
Enchantment
Level: Clr 0, Memory 0, Sor/Wiz 0, Brd 0
Components: V, S
Casting Time: 1 action
Range: Self
Duration: 1 minute/level
The events immediately following casting Memory Lock are perfectly saved in the caster's memory. The caster will never forget the events, and gets a +10 to saves against spells to remove the time period from memory. After the event, the caster may revisit the memory and use spot, listen, or sense motive, but once they've been used once on the memory, they cannot be used again.
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I think the cantrip is good, and balanced, but I think it would be a more interesting storytelling tool if it had a range: touch, target: one creature, full will save to resist. It could be used for evil as well as good.
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