All those D20 tabletoppers out there...

Oct 21, 2005 21:28

I'm designign a new setting, and want to incorporate spells that requrire more detailed, psychological storytelling. I have a couple of new clerical domains to this effect, Memory and Secret. What do you think of the playability and balance?

Secret )

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Comments 7

Very cool! drake_rocket October 22 2005, 17:51:01 UTC

A few minor things:

1. These domains should have domain powers granted to clerics who have them.

2. I think that the zero levels spells are too potent, particularly the secret domain one. Zero level spells are very weak and should likely always allow a saving throw.

3. I believe the range "close" is defined as 25 feet +5/two caster levels.

4. Permanent effects that require such potent magic to remove (level 8 and 9 secret domain spells) should very very carefuly handled. Not many magic effects that so radicaly effect character sheets are permanent.

5. Those are some really really cool spells. Do you object to them being used for other people's games?

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Re: Very cool! drake_rocket October 22 2005, 17:53:45 UTC

edit: 3. I believe the range "close" is defined as 25 feet +5/two caster levels and "medium" is 100 feet +10/caster level

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Please use them, as you wish. josef_grey October 24 2005, 05:16:13 UTC
Hey, thanks ( ... )

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Re: Please use them, as you wish. drake_rocket October 24 2005, 15:36:42 UTC
Very cool revisions ^.^ I like all of them.

I particularly think that the durrations are solid. It is always hard to balance spells lasting too little time to be useful or too long and too powerful (the reducing of Bull's Strength, for example, to 1 minute/level in 3.5 really made the spell less than worth while and flat out made the other stat-buff spells complete junk). I think you've achieved a good balance between the two.

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Extremely Cool artemissgk October 27 2005, 16:26:24 UTC
I like. I like a lot.

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raion October 27 2005, 16:49:20 UTC
As a memory cantrip, may I suggest..

Memory Lock
Enchantment
Level: Clr 0, Memory 0, Sor/Wiz 0, Brd 0
Components: V, S
Casting Time: 1 action
Range: Self
Duration: 1 minute/level

The events immediately following casting Memory Lock are perfectly saved in the caster's memory. The caster will never forget the events, and gets a +10 to saves against spells to remove the time period from memory. After the event, the caster may revisit the memory and use spot, listen, or sense motive, but once they've been used once on the memory, they cannot be used again.

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josef_grey October 28 2005, 02:48:00 UTC
Ahh, that's very nice. It's something that people can really do, too. I remember doing that when I was 4. My dad's a psychologist, and says that I can't remember anything like that, but I did. Because he told me that I would never remember anything, so I did remember, as an act of will.

I think the cantrip is good, and balanced, but I think it would be a more interesting storytelling tool if it had a range: touch, target: one creature, full will save to resist. It could be used for evil as well as good.

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