Good to see you back. As a role-player with some experience (though my 27.5 years are no match for your 30!) I am glad to read your comments on the Next system. With the years, my friends and I have managed to bend every D&D system to fit our style, which is very much based on character and inter-character development (there can be, and often are, whole sessions without any combat situation, which nevertheless are most enjoyable). I wonder, therefore: what does the new system bring which can aid, not hinder, the flow of a character game? (When combat occurs, and it does, battle runs smoothly enough even under the 3.5 rules)
As to your trivia question, I must confess that there is but one question which I can answer without resorting to any auxiliary means (no Google): it's 5. The Baron's best friends are, bien sur, the Comte de La Fére (and his son Raoul), l'Abbé d'Herbelais and a certain Mr. d'Artagnan. Hope I did no dishonour to those gentlemen by misspelling their names (as I said, no Google
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* I googled Richard MacDuff; now I know his best friend... Shame on me, I'm so fond of that book. * And Eto Demerzel - I'd instantly answer that had I connected this name to his real one... * Haven't read 3 or 4, though I know the answers now. * Here's a shameful confession: I know No. 6, as everyone does, but I have never actually read it. Should have. The answer is now obvious. * Didn't know No. 7 at all. Or No. 8. Or No. 10 Do now. * The least obvious to answer even with Google was No. 9, but I managed this, too. Never read any EQ either.
I know none of the trivia questions, but I'd like to add to the D&D part.
The only systems that I have experience with by playing are 3 and 3.5. I liked 3, but 3.5 actually made my characters playable. After skimming through the core books for 4, all I could think is that they're trying to update the game by making it into a dice-based MMORPG. It was a disastrous marketing fail, IMHO, and it did serious damage to the game. Way to go, WotC. (They made similar mistakes in Magic after I left the game. That's what happens when you try to put business before the game itself: you lose gamers in the end.)
The main thing that caught my eye in your analysis of 5 was the saving throw aspect. I think that simplifying the saving throw by incorporating it into the basic six stats is a good thing. Other than cleaning up the character sheet, it removes an otherwise pointless aspect of the game.
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Good to see you back. As a role-player with some experience (though my 27.5 years are no match for your 30!) I am glad to read your comments on the Next system.
With the years, my friends and I have managed to bend every D&D system to fit our style, which is very much based on character and inter-character development (there can be, and often are, whole sessions without any combat situation, which nevertheless are most enjoyable). I wonder, therefore: what does the new system bring which can aid, not hinder, the flow of a character game? (When combat occurs, and it does, battle runs smoothly enough even under the 3.5 rules)
As to your trivia question, I must confess that there is but one question which I can answer without resorting to any auxiliary means (no Google): it's 5.
The Baron's best friends are, bien sur, the Comte de La Fére (and his son Raoul), l'Abbé d'Herbelais and a certain Mr. d'Artagnan. Hope I did no dishonour to those gentlemen by misspelling their names (as I said, no Google ( ... )
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* I googled Richard MacDuff; now I know his best friend... Shame on me, I'm so fond of that book.
* And Eto Demerzel - I'd instantly answer that had I connected this name to his real one...
* Haven't read 3 or 4, though I know the answers now.
* Here's a shameful confession: I know No. 6, as everyone does, but I have never actually read it. Should have. The answer is now obvious.
* Didn't know No. 7 at all. Or No. 8. Or No. 10 Do now.
* The least obvious to answer even with Google was No. 9, but I managed this, too. Never read any EQ either.
That was fun.
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And I suspect that number 4's best friend is Ernest, from "The Importance of Being Ernest," but I'm probably wrong.
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The only systems that I have experience with by playing are 3 and 3.5. I liked 3, but 3.5 actually made my characters playable. After skimming through the core books for 4, all I could think is that they're trying to update the game by making it into a dice-based MMORPG. It was a disastrous marketing fail, IMHO, and it did serious damage to the game. Way to go, WotC. (They made similar mistakes in Magic after I left the game. That's what happens when you try to put business before the game itself: you lose gamers in the end.)
The main thing that caught my eye in your analysis of 5 was the saving throw aspect. I think that simplifying the saving throw by incorporating it into the basic six stats is a good thing. Other than cleaning up the character sheet, it removes an otherwise pointless aspect of the game.
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