player.
NAME/HANDLE: Kerry
PERSONAL JOURNAL:
boxeddreamsARE YOU 16 OR OVER?: Yes
CONTACT: fontcroire @ gmail.com | fontcroire @ aim | boxeddreams @ plurk
OTHER CHARACTERS: None
character.
CHARACTER NAME: Helen Magnus
SERIES:
Helen Magnus @ wikia |
my own history postCANON POINT: Mid 404-Monsoon [ after being hit by the sonic blast ]
AGE: 274 ( August 27, 1850 )
APPEARANCE: She's played by Amanda Tapping (
icons )
PREVIOUS GAME HISTORY: N/A - I'm bringing her straight from canon.
PERSONALITY: One of the first things to know and remember about Helen is that she is first and foremost a Victorian woman. While she may not hold high many of the standards expected of a woman from that time, it doesn't change her upbringing and overall demeanour and whilst she has adapted to integrate herself with the changing times she is still the same woman at heart. She is a particularly private person, a mix from her need for privacy in her work, her experiences but also due to her upbringing. Helen doesn't talk freely about her feelings and will take care of others before herself. If Helen does talk about herself or her past it is usually in brief detail and the conversation is rapidly cut short if it takes a turn into matters that she is unwilling to discuss. Even those that Helen considers herself friends with know very little about her life, barring her long-standing friends.
Etiquette is something that Helen holds to the highest regard and will let you know should something that you do or say cross her boundaries into disrespect or bad etiquette. A testament to this was in an alternate timeframe when, even though the world was ending, Helen requested that the young girl that she was with told her her name - stating that “proper etiquette would be to offer your name in return”. Helen also has a lot of pride for herself and her work and does not take kindly to anyone demeaning that or her authority. She's an intelligent woman and very loyal - if she cares about you or you're a friend she will protect you and will do so regardless of any other influences. Helen employs a strong "do no harm" ethic due to her status as a medical doctor and her wish to protect any abnormal and person. She is unwilling to harm or even kill any individual without a spectacularly good reason, often placing her own life in danger above that of whom she would rather save, an example of this being John Druitt whom she has tried to save for over a century despite his actions towards herself and others.
In her work Helen employs some strict sensibilities which aide in protecting both her work and her patients. While she may not relax often, and only takes a weekend long break every seven years, Helen does know how to relax and enjoy herself. She knows how to make light of a situation and has a distinctive sense of humour, though it's only seen when the time is appropriate. As well as being protective over people’s lives she is also protective over their beliefs or interests. Helen has long understood the personal dangers of the job, the lack of being able to communicate it to others (“dinner parties are hell”) and allows her staff the relaxation and personal time that they so need. Her protective nature is also very compassionate and though it may be hard for Helen to relate to others she does truly try.
Helen is a strong woman both physically and mentally. It takes a lot for Helen to lose control over herself in a situation or to act rashly or without calm. One thing, or rather person, which does alter this is Helen's daughter Ashley. Whenever Ashley is in danger, or even when she was kidnapped by the Cabal, Helen fought for her and even placed her work in danger to rescue her daughter. Another individual who causes Helen to lose clarity in situations is John Druitt. Despite his actions Helen was unable to fully sever her feelings for him or truly hate him due to their past, instead burying them deep. Whilst Helen may have feared John when he first came back into her life, his actions and events that unfolded have shown that he will not hurt her or the Sanctuary. While she may not fully be able to trust him, Helen is able to place enough trust in him to allow him to help. Her own actions of wishing to help him shows that she does still care for him also, whether or not she will admit it.
Due to Helen's extended life she has seen the world change many times and knows that she will again. Though she keeps herself apprised of global affairs, mainly to protect the abnormal community, Helen herself is less involved with them than she was in past years. Political affairs also hold less of an interest to Helen and, unless she is specifically asked, she will keep away from them. When Helen is not researching abnormals she makes time to present lectures on varying abnormal theories, though she has been told that her lectures are rather boring.
ABILITIES: Helen possesses the abnormality of longevity which has permitted her extended lifespan and youthful appearance - as told by James Watson she hasn't changed since spring of 1886. She's also a medical doctor in multiple fields - teratology, xenobiology and cryptozoology (as well as human medicine) and in the 19th Century was known for being on the leading frontier of medicine, and continues that today with her work into abnormals.
Helen is also a polyglot and speaks many languages (more than we'll ever know). In canon she's shown speaking seven languages (including English) and is also knowledgeable in Ancient Vampire, forms of Sign Language and Latin. Due to her position in the Sanctuary Network (including her travelling and setting up Sanctuary's in other countries) it can be assumed that she is knowledgeable (to a passable level) in various other languages - especially those where her Sanctuary's are located.
Due to being injected by the Source Blood (blood of Sanguine Vampiris - ancient Vampires) Helen received (or possibly activated) her abnormality of longevity. Along with this Helen possesses a heightened immune system (a toxin that was designed to infect abnormals she was immune to due to the effects of the source blood) and it is possible that she also possesses a heightened immune system in general - to colds and other illnesses. That isn't to say, however, that Helen is immortal or fully immune - due to molecular acceleration (through a vortex allowing travel through time and space) Helen was exposed to this vortex, causing her to become ill with radiation sickness - a very potent form that would have killed her in a matter of weeks. Helen is also human, meaning that she can be killed (and has previously been by electrocution). The source blood also allows Helen to go by with very little sleep. Although she does still require it, unlike the vampires, she only requires a couple of hours a night (2-4 depending when she last slept) - although Helen often goes without that when things are busy or of a pressing nature.
Helen is also a very capable woman and a fighter. She's quick at thinking on her feet and shows little fear, mostly due to the amount of things that she's seen in her life. She's stronger than she looks (
she took on Jack the Ripper and won), far more durable (
she was caught by the fire and blast of a plane explosion and sonic blast) and has been described (on multiple occasions) as a threat. She's skilled in hand to hand combat as well as various weaponry (although she favours either a stun gun, tranquiliser gun or a regular gun). She's also a skilled pilot and can manoeuvre a submarine. And drive - left and right hand sides. Her fake (and foreign) accents are also not too shabby.
POSSESSIONS:
One gun + that lovely outfit (with wedged shoes). samples.
JOURNAL ENTRY SAMPLE: [ video ]
[ The pain still persisted, still throbbed and pulsed with every movement although thankfully not quite so strongly. Helen had found the earpiece after raising a hand to her pained head, removing it to examine it before replacing it in her ear and activating it; there was more than simply being here that wasn't sitting right with her ]
A game?
[ There's a sharpness to that tone, mixed with something that sounds like she's unimpressed - and perhaps a little pissy ]
What this is is far from a game and- [ There's a small hiss before she raises her hand to her head again, pressing gently at her temple, softly muttering to herself: ] Bloody hell.
Whatever it is that is going on I strongly suggest that you cease it; there are far greater matters at play than this.
[ Whatever that moment was she's quick to ignore, returning that sharp conviction to her words. You have been warned? ]
[ and a lonely dear mun post? ] THIRD-PERSON SAMPLE: She'd managed to pull herself up after the blast, force herself to the warehouse so that they couldn't find her, couldn't capture her. Helen Magnus didn't give in, didn't give up without a fight and this was certainly what it was turning out to be.
"Bloody-" Her eyes screw as a fresh wave of pain presses into her, forcing an unwilling groan from her. Her head isn't all that hurts but it's where the pain is concentrated. She's cut, bruised, even burned. And that sonic blast... she'd been hit by similar attacks from abnormals before but nothing like this - nothing this strong. Pushing herself up from where she'd all but collapsed Helen forces her eyes open, forcing herself to push past the pain. She can't stop now - she won't, not until everyone is safe.
It takes a second or two for her vision to clear, for the pain surging through her skull to dissipate but once it does she finds the sight hard to believe. A beach? She'd been certain about where she'd been going as she did, certain of the door that she'd pulled back, the hardened floor that she'd let herself fall too and the metal frames around her. The beach was off the other end of the runway, a location far from where she'd been. But apparently not.
Had the blast done more than she'd realised? Had they gotten to her? If so the beach made absolutely no sense to her - why take her there rather than back to the waiting area? Considering it had taken long enough to get truths from them Helen doubted that she'd be able to guess at their motives, particularly not when there was no one there. The fact that it was now dark added to her concerns - how long exactly had she been out? That, along with her location and that of their captors was her first priority; she had to know what was going on, along with finding another way out.