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Jul 22, 2010 20:32

Me again :| Got a few announcements.

1) Please join me in congratulating thegamehiker and chicanery to the mod team! I imagine it'll be a tad nerve-wracking to take over Eggy's modly business, so I hope you'll all be encouraging and less abusive than I am. |D

APPLAUSE APPLAUSE

2) The official draft info will be ICly coming within the next day or so, just in time for the battle itself. Here are the details about what your draft characters will find in the meantime!



Arumat P. Thanatos, Emil - Luna
Chopper - Angel
Toph Bei Fong - Ivy
Brook - Pi
Shuri Oak - Shikki
Xanxus - Mari
Caesar Silverberg - Trappy
Usagi Tsukino - Lunare
Squalo - Kitt
Sonic - Tian
v-13 (Nu) - Misa
Buffy Summers - Alyssa
Spike - Rumi
Usopp - Dani
Wang Yao - aquenze
Shadow - Lisa
Rydia - Rydia
Haseo - May
Anise Tatlin - Marbles
Mammon - Tora
Golbez, Lyndis, Clark Kent/Superman - Leareth
Ryuhou, Jack Harkness - Mel
Presea Combatir - Roxy
Stahn Aileron - Kyo
SatAM Sonic - Mega
Rinoa Heartilly - Keanna
Stella Coolidge - Kukki
Shirley Fennes - Silvie
Katara - Shira
Mitsuru Kirijo, Rosalie Hale - Arielle
Estelle, Celty - Griffin
Okita Souji - Kaze
Raine Sage - Sapph
Vash - Zig-zag
Sokka, Samurai Goroh - Masamune
Litchi Faye-Ling - Nuke
Jay the Unseen - CrypticGirl
Batman, Yellow 13 - Triad Orion
Leonard 'Bones' McCoy - Sarah
Flynn Scifo - Zane
Raphael - Ash
Donatello - Amicitia
Raenef, No-ah Joo - hedi
Leon D.S. Geeste, Albert Silverberg - Athena
Ezra Scarlet, Marshall D. Teach/Blackbeard - Mega
Yuber - Nadia
Uriko the Halfbeast - Zappa
Raenef, No-ah Joo - hedi
Kain Highwind, Auron - Lisa
Kazuma - Quyck
San - Vil
Cecil Harvey - Jessie
Ichigo - Gato

Characters will either go willingly to the tunnel transporters or be physically dragged by the Malnosso bots, but either way, it'll be much like last time:


  • Down in the tunnel system, there are red arrows on the walls and floor that will guide characters to the nearest room on their left, after turning westward. (Beyond this room is John's territory, which is still protected by a barrier. It's just been moved back about 20 feet or so.) In that room there is a silver platform; some characters may find it familiar. It's labeled with a black H.47 on the top. There's only room enough for one person. Once a character steps on that disc, the barcode on the back of their neck will grow warm and they'll find themselves suddenly in a white room with a door, and no disc (it's not like Star Trek where things shimmer and stuff, they just are suddenly in a different place).

    -If more than one character stands on it, so long as they're both drafted then they will both be transported. If one isn't or both aren't, nothing will happen.

    -If your character is being dragged a la droid, the droid will stand with your character on the platform. However, once your character arrives in the white room, they'll be alone.

  • Past the door is a white hallway. Each of the doors has a character's name on it, in alphabetical order by either given name or last name (depending on whether or not a character has a last name). First a door on the right, then the left, switching back and forth until the last character's door. After that the hallway dead-ends. There are no windows, and doors that do not belong to your character are locked.

  • Each room is customized to the character. When they enter, they'll see just a blank hotel room and whatever effects they requested. If they asked for a type of vehicle that won't fit into the room, there is an additional door on the far wall that leads to a storage area or a hangar. On the wall beside the entrance is a buzzer and an instruction plate that reads, "press for assistance." If your character asks questions about who this is, why they're here, etc, they won't get an answer. But if they press and ask for something in their room -"I want an HD TV, I want a hot tub, I want..." etc, when they turn around it will be there. Items in their rooms cannot be removed from their rooms or taken back to Luceti with them when the fighting is done.

  • Rations for time spent on the battlefield will be provided, and can be found with the supplies/weapons. Meals, snacks, drinks, etc. can be requested via the assistance button while they're staying in the rooms.

  • They can visit other rooms so long as the owner invites them in.

  • Characters can use their journals to contact people in the village enclosure.


Concerning the battle:


I'm copy-pasting a good chunk of this from Eggy's description of the last draft, since people will likely have forgotten most details. If you remember it well enough or just don't care, skip to the last few points, which refer to the setting itself.

  • First and foremost, MOST -IF NOT ALL- OF THE FIGHTING WILL BE ASSUMED; in other words, without mods playing the NPCs. If you absolutely must -MUST- play out something of great importance, please let me know and I'll provide an NPC, we can set up a log, something. But please, unless you need it for a specific purpose, don't ask for NPC battles. It will be largely uneventful and full of your character kicking ass and taking names and knocking down buildings and enemies, etc etc. This is to give you guys some freedom as well as keep us from a) getting overloaded and/or b) holding you back.

  • The enemies look like the ones from the intruder event. Men and women, large white wings. The only difference is that these ones have visible weapons, mostly swords. Some of them have knives, some of them scimitars, but blades for the most part. They're also capable of a specific type of Shifting; think of it as telekinesis with inorganic material. However, it's only short range and they can only do it once every few minutes. Somewhat easy to avoid.

  • THINK OF THESE GUYS AS PRE-BOSS CHARACTERS, for all you game-players out there. You know that pre-boss battle or all those minions that come with the boss? They're like that. Average difficulty. If your character gets horribly wounded, it's more than likely because they're non-combatants or because they got jumped.

  • If your character is mortally wounded, collapses in battle or has been out longer than eighteen hours, they'll immediately be transported to their room. If they need medical attention, a pair of droids will come in and patch them up and leave them to rest. If it's minor enough that they can go back out and fight, as soon as they're up to it they'll be sent back out; likewise, if they get a healer with them and can be healed up, they'll be sent back out once they rest.

  • THIS IS WHERE THE NEW STUFF BEGINS. This time around, the battles will be taking place in an area known as the Sirry Crags, a collection of canyon-esque mountain ranges divided by a large river. The Crags are an important tactical location to the Malnosso, and keeping it safe from Third Party occupation is of the highest priority. There are three distinct locations noted on the map in purple; each area is a point where the Third Party's presence has been confirmed. They have base camps set up, and the green dots are rest stops. Due to Shifting, whether accidental or intentional, the entire area is black and white. Albert discussed the area with Bil here, if you want some other details.

  • Your characters are free to explore as much as they want, use the land to their advantage. Anything taken from the battlefield will be confiscated before they're returned to the village enclosure because that is not your property, you little thief.

  • Before they're transported to the battlefield on the 26th (9 AM EST), they won't be sent together all at once. At the end of the hall of the rooming area there will be a terminal with a transporter set up. Each morning, the three purple areas will be available, and characters (or groups of characters) can choose where they'll be sent to fight. If too many people choose to go to a single area, they'll be sent to the next one instead; the Malnosso's tactic this time around is DIVIDE AND CONQUER, after all, so it's recommended that you figure out who's going where beforehand. Characters can make this choice every day, so it's not like they just pick one and are stuck there all week \o Also, once the enemies are gone from a single area, that area will no longer be selectable.

  • If a character ignores the transporter and doesn't choose an area, they'll be sent to whatever area needs some support, so they'd better pick while the choice is theirs |D


I think that's it. If you have any questions, ask them here. \o

announcements, draft, plot

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