The Dreamwidth Move: Part the 2nd

Dec 26, 2011 07:44

Hey guys- I hope everyone had a happy holiday, whatever that holiday may be. Got a few things to announce:

This is a reminder- for those unaware, by the way, we are currently taking a vote of whether or not to move over to Dreamwidth, due to Livejournal's recent changes and lack of support. If you have not yet read and voted in the poll OVER HERERead more... )

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Comments 73

soreplaceable December 26 2011, 13:04:45 UTC
/swoops in here like a boss

First off, mods, you're all awesome for putting so much work into checking everything out over on DW for us. <3 Personally, I'm really excited about the move!

But I voted for no plot in regards to it. While I think the smaller, simpler plot would be fun, I think the bigger one sounds like it could be a lot more stressful for the characters. I know some muns are stressed about the move too (especially, I'm sure, those who voted no on the poll but will still follow Luceti regardless), so it seems like it might just wind up being a lot messier than it would be without it.

Plus, I'm imagining when new characters do start trickling in, that would mean the first few people accepted would be the only ones there... so characters might not get the chance to, say, meet up with their new castmates upon arriving.

If this does end up happening, I'd at least recommend maybe have a log for new comers in the empty village instead of individual journal intros? Otherwise they might be kind of sparse in the beginning if ( ... )

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lucetimods December 26 2011, 13:17:48 UTC
A log is actually what I was thinking, in regards to the new players, since it would be hard for newcomers to organize themselves, I think. I confess this is sort of new territory for me since I've never actually started a new game, just took over old ones!

This is pretty much why I'd like for the move to be introduced close to when apps open, just to make it easier for everyone joining the game as well as let current players play with incoming castmates/friends ASAP.

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truthhides December 26 2011, 13:07:10 UTC
I am so pumped for moving. I am thrilled with the service I've gotten thus far at DW, the hands on way the owners tackle things, as well as the fact that they actually encourage roleplaying and want to support us. I am definitely sold and I'd love a plot to accompany it.

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slaying December 26 2011, 13:12:03 UTC
wait -- would the big move plot essentially wipe out player/character made locations and things like the handful of boats that have been cobbled together or hand-built homes? or am i reading this wrong?

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lucetimods December 26 2011, 13:20:19 UTC
Hahaha, I actually thought of this beforehand, so I'm surprised I forget to mention it.

Character-made locations have been around long enough to have been added to the Luceti enclosure "database", for lack of a better word, so the buildings/locations can just be Shifted into the new enclosure. Stuff like boats and personal belongings too big to teleport can be brought over to the new location gradually, since it's not like the current enclosure will be destroyed or anything.

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slaying December 26 2011, 13:24:28 UTC
oooohkay. so it's like these things are being phased into existence elsewhere -- not replicated. that is certainly more reassuring. i was getting the impression that it was like this whole new village and people would be like "WELL WHERE AM I LIVING NOW?!" and for some characters who have developed some pretty unhealthy attachments to some places (like this one here with her house seven), that could be a lot of heavy plot to kick off with.

really -- i think, even acknowledging the move somehow icly...it ought to be as light and drama-free as possible. just given the already inherent difficulties of moving over on OUR side of that move.

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breaks_destiny December 26 2011, 13:28:25 UTC
See, this is why I've not been worried about "what if we move". You guys are awesome and I knew you would do everything possible to make things easier.

That said: I love the idea of the plot, it's well thought and it clearly matches things. Kudos for that, however I voted against it because as much as I like it and it could be fun I don't think it's really necessary or anything. You yourself said before that Luceti would be the same, why not let it be so ICly as well? I don't think it's fair for the new players to have their characters stay clueless for X amount of time and then suddenly have 200+ people thrown on them being "oh wait we know what's going on here!", either it's a new game or not. I don't think it's fair either to add stress on the muses for those muns who are already stressed over themselves, you guys are doing everything you can to do this smooth and easy, a plot would ruin that by emphasizing "GUYS WE ARE MOVING!!!" too much. And it's not fair either to force players of LJ to stay here rping for X days when the move ( ... )

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slaying December 26 2011, 13:32:40 UTC
+1 to everything in here.

at this point, a physical move for the village seems a little...superfluous? maybe we could do a plot that involves some kind of internal shift that DOESN'T involve a geographic move. because -- really...shouldn't the goal be to make the transition as smooth as possible by trying to keep as much the same as is possible?

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breaks_destiny December 26 2011, 13:48:45 UTC
It does feel superfluous, specially if there's no change on the village and such. Now, if that instead of a village it will be a city or a submarine or a village but bigger or with significant differences? I could understand it but still would advice to handwave the move by shifting chars there "oh hi guys, you're waking up in your room... except that now you're in a New York replica, enjoy exploring". Or even if some other major changes were involved like having money or whatever, but that would erase the taste of Luceti so I would prefer if nothing new was added and it was just an OOC move.

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lists_to_port December 26 2011, 13:36:13 UTC
Someday I would ADORE having the 3rd Party invade. I have been hoping for it, actually. Just not now--as has already been said, just too much during a time of year when many people, myself included, are not even really going to be around.

You guys are awesome and thank you for doing so much for the game.

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